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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
An able master
![]() Join Date: Jan 2010
Location: England
Posts: 274
Downloads: 121
Uploads: 5
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The ai needs some work for sure, anything that improves gameplay is good by me, thanks will try this out.
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#2 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
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Can be linked with this?
http://www.subsim.com/radioroom/show...55&postcount=1
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#3 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Gandalfi2005 has just released a scripting AI mod, you should get together ans bump heads.
http://www.subsim.com/radioroom/showthread.php?t=165899 ![]() |
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#4 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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First version is up and available for testing, for those souls who want to.
EDIT: Link removed, see first post for latest version. I'd advise not using any sensor mods with this! Feedback would be greatly appreciated, if you can spare the time. Thanks! This is only ships versus subs AI at the moment. From what I have seen, the early AC don't have any weapons, so they don't attack. This should make harbour attack and convoy attacks more dangerous and being spotted will be even more dangerous.
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#5 | |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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#6 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
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Thanks for the answer!
Step by step you are doing a great work. ![]() ![]()
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#7 |
Chief
![]() Join Date: Mar 2010
Posts: 325
Downloads: 42
Uploads: 0
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just returned to port in a new campaign so will try this out on some early Atlantic missions.
Thanks. |
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#8 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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The AI Scripting should be patrol independant, so as long as you shut the game down before you install it, you should be able to run it from a save game on patrol. Using the AI debugger, you can re-load the scripts on the fly with the game running and it works mid-engagement.
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#9 | |
Commodore
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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