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Old 03-23-10, 06:23 AM   #1
Ablemaster
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The ai needs some work for sure, anything that improves gameplay is good by me, thanks will try this out.
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Old 03-23-10, 06:38 AM   #2
coronas
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Can be linked with this?
http://www.subsim.com/radioroom/show...55&postcount=1
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Old 03-23-10, 07:12 AM   #3
reaper7
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Gandalfi2005 has just released a scripting AI mod, you should get together ans bump heads.
http://www.subsim.com/radioroom/showthread.php?t=165899
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Old 03-23-10, 12:53 PM   #4
Nisgeis
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First version is up and available for testing, for those souls who want to.

EDIT: Link removed, see first post for latest version.

I'd advise not using any sensor mods with this! Feedback would be greatly appreciated, if you can spare the time. Thanks! This is only ships versus subs AI at the moment. From what I have seen, the early AC don't have any weapons, so they don't attack. This should make harbour attack and convoy attacks more dangerous and being spotted will be even more dangerous.
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Last edited by Nisgeis; 03-25-10 at 04:20 PM.
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Old 03-23-10, 12:57 PM   #5
Nisgeis
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Quote:
Originally Posted by coronas View Post
Well, the info there isn't quite right. Unfortunately in stock the Operation Spiral Search never becomes active, due to the AI timeout occuring before the operation was due to come into effect. Ducimus suggested a change which worked and now Spiral Searches don't work very well, instead of at all. Will get to work on that later. Lots to do!
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Old 03-23-10, 03:50 PM   #6
coronas
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Thanks for the answer!
Step by step you are doing a great work.
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Old 03-23-10, 04:03 PM   #7
Coldcall
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just returned to port in a new campaign so will try this out on some early Atlantic missions.

Thanks.
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Old 03-23-10, 04:10 PM   #8
Nisgeis
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The AI Scripting should be patrol independant, so as long as you shut the game down before you install it, you should be able to run it from a save game on patrol. Using the AI debugger, you can re-load the scripts on the fly with the game running and it works mid-engagement. . Gord bless those devs.
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Old 03-23-10, 04:13 PM   #9
Heretic
Commodore
 
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Quote:
Originally Posted by Nisgeis View Post
The AI Scripting should be patrol independant, so as long as you shut the game down before you install it, you should be able to run it from a save game on patrol. Using the AI debugger, you can re-load the scripts on the fly with the game running and it works mid-engagement. . Gord bless those devs.
Have you reloaded scripts successfully? When I tried that with the crew ai, they either lose all their strategies or crash the program.
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