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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Electrician's Mate
![]() Join Date: Nov 2008
Posts: 139
Downloads: 0
Uploads: 0
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brilliant! thank you. this game is clearly getting better and better.
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#2 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Outstanding
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#3 |
Lucky Jack
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Excellent mod, mate! Loved how the ships lost their visual sensors in stock when damaged enough, now add slower speed to that and vóila!
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#4 | |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
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BTW, you are doing an excellent work!! ![]() ![]()
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#5 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Thank you.
![]() Survivors and such are possible, though I still don't know how. Learning as I go, bit by bit. Still doing a lot of exploring, just rumaging through the files, see what I run in to. I was working on rebalancing the warships, took a break, got distracted and ended up with an altered script for AI. ![]()
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Contritium praecedit superbia. |
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#6 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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I haven't seen any lifeboats yet in the stock game
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***THE GENERAL*** |
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#7 |
Commodore
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Nice. I've been wondering when someone was going to get into the ship AI scripts. Looks like lots of cool stuff will be possible.
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#8 | |
Commodore
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__________________
- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#9 |
The Old Man
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It appears I have found some type of scripting dependancy or this MOD must be installed before starting a Carreer.
I added the Damage Assessment MOD while in port after I exited the game. JSGME did not report any conflicts. I am currently using the following MODS: RemoveUbiLogoandIntroMy crew voices stopped working when executing commands. Some Commands that worked fine before resulted in CTD, other commands didnt work at all. I exited SH5, removed this MOD and everything works fine. I even tried loading this MOD first and started a NEW Career and same problem persisted. That indicates some type of scripting dependancy from another MOD. Most likely the NewUI by TheDarkWraith. |
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Tags |
barf-da, damage assessment |
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