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Old 03-22-10, 02:01 AM   #1
thruster
Electrician's Mate
 
Join Date: Nov 2008
Posts: 139
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brilliant! thank you. this game is clearly getting better and better.
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Old 03-22-10, 04:55 AM   #2
sergei
Sea Lord
 
Join Date: May 2008
Location: London UK
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Outstanding
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Old 03-22-10, 05:44 AM   #3
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
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Excellent mod, mate! Loved how the ships lost their visual sensors in stock when damaged enough, now add slower speed to that and vóila!
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Old 03-22-10, 06:11 AM   #4
coronas
Ace of the Deep
 
Join Date: May 2005
Location: Asturias, España
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Quote:
Abandon ship at 85% damage
...And a trigger for survivors, lifeboats, distress and rescue flares?

BTW, you are doing an excellent work!!

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Old 03-22-10, 06:26 AM   #5
Arclight
Navy Seal
 
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
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Thank you.


Survivors and such are possible, though I still don't know how. Learning as I go, bit by bit. Still doing a lot of exploring, just rumaging through the files, see what I run in to.

I was working on rebalancing the warships, took a break, got distracted and ended up with an altered script for AI.
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Old 03-22-10, 06:30 AM   #6
The General
The Old Man
 
Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
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I haven't seen any lifeboats yet in the stock game , so I'll give this a try. Thanks very much.
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Old 03-22-10, 12:30 PM   #7
Heretic
Commodore
 
Join Date: Mar 2005
Location: Nebraska
Posts: 617
Downloads: 240
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Nice. I've been wondering when someone was going to get into the ship AI scripts. Looks like lots of cool stuff will be possible.
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Old 03-22-10, 12:32 PM   #8
Heretic
Commodore
 
Join Date: Mar 2005
Location: Nebraska
Posts: 617
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Quote:
Originally Posted by Arclight View Post
I was working on rebalancing the warships, took a break, got distracted and ended up with an altered script for AI.
I know how that goes. I was just looking into adding hats to my crew and one thing led to another.
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Old 03-24-10, 05:17 PM   #9
TheBeast
The Old Man
 
Join Date: Jan 2010
Location: Lynnwood, WA
Posts: 1,533
Downloads: 886
Uploads: 23


Default NPC Voices Stop Working

It appears I have found some type of scripting dependancy or this MOD must be installed before starting a Carreer.
I added the Damage Assessment MOD while in port after I exited the game.
JSGME did not report any conflicts. I am currently using the following MODS:
RemoveUbiLogoandIntro
Accurate German Flags

A Fistful of Emblems v1.5
Better Torpedo Graphics

Torpedo Splash
Free Cam Tweak 1.0
Capthelms SH5 Audio Mod

MightyFine Less Annoying Footsteps 1.0
Conning Tower Compass Fix

Captains_Picture
Enhanced Ship Recon Manual V1.01

No Moral Cooldowns
NewUI_0_3_0_ByTheDarkWraith
TheBeasts_SH5_Commands_OrdersBar
MightyFine Crew Mod 1.1.1 Stock Faces
My crew voices stopped working when executing commands. Some Commands that worked fine before resulted in CTD, other commands didnt work at all.
I exited SH5, removed this MOD and everything works fine.
I even tried loading this MOD first and started a NEW Career and same problem persisted. That indicates some type of scripting dependancy from another MOD. Most likely the NewUI by TheDarkWraith.
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