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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Pacific Aces Dev Team
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![]() Quote:
http://www.mediafire.com/file/emummn...beta_debug.zip 1. in the d3d9.ini set DebugLog=true and your native monitor res 2. start SH3 3. open shwidescreen.log (in same folder as SH3.exe) and post the log content here perhaps I can see what the problem is? |
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#2 | |
Gunner
![]() Join Date: Mar 2005
Posts: 91
Downloads: 88
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![]() Quote:
1360x768 is my native res. ------------------------------------ Main::ReadConfig() ------------------------------------ ini Global DebugLog = 1 ini Global Screenshot = 0 ini Engine DisplayWidth = 1360 ini Engine DisplayHeight = 768 ini Input Key Menu = -1 ini Input Key Effects = -1 ini Input Key Screens = -1 ini Effect ShaderPath = ini Effect SkyShader = 0 ini Effect CloudShader = 0 ini Effect WaterShader = 0 --------------------- SH widescreen dll loaded --------------------- --------------------- SH widescreen dll loaded --------------------- |
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#3 |
Pacific Aces Dev Team
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if there is no
Direct3DCreate9(32) succeeded... or Direct3DCreate9(32) failed... in the log file, than something on your system prevent the dll from creating a D3D9 device, hard to say what it is? DirectX9c is the latest version of 05/02/2010? http://www.microsoft.com/downloads/d...displaylang=en
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-- Vapor-ware is always easier to sell because there's no limit what it can do! |
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#4 |
Gunner
![]() Join Date: Mar 2005
Posts: 91
Downloads: 88
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hence why i am tearing my hair out lol. just cant figure this out, ive disabled all antivirus and system tray apps , nothing running in backround etc etc.
just wont work.. i dont get it ![]() would you be able to read the error report and know from that? latest DX9c installed and latest Cat's, still no joy ![]() Last edited by R3D; 03-21-10 at 03:32 PM. |
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#5 | |
Weps
![]() Join Date: Jan 2010
Location: Asheville, NC, USA
Posts: 356
Downloads: 107
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![]() Quote:
http://alexbret.perso.cegetel.net/in...lay_Resolution Well, I don't know that I had to, but I did, and right after that instead of a CTD it would give me the message, "Can not initialize 3d engine." At that point I only had to fiddle with it a few more hours before it worked. ![]() Good luck!
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#6 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,751
Downloads: 171
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Have now done the 3 main dials, Nav map, and now attack map:
![]() If anyone wants to use/test etc here is a download link, the readme has the installation instructions: http://www.filefront.com/15897935/WS...ls_adjust.rar/ Please let me know how it goes in case I stuffed it up!! ![]() Note that you have to install Seeadler's WS mod with cfg file set to 1360 x 768 resolution.
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Sub captains go down with their ship! |
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#7 |
Pacific Aces Dev Team
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Amazing Reece
![]() The centered screen is the best solution posible for maps, but will you also implement it for normal screens? I suppose you will be limited for now to Layout Bar (Already done, as I see) and maps, right? That's probably the easiest solution, considering that there are many interfaces out there. ![]()
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One day I will return to sea ... |
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#8 | |
Samurai Navy
![]() Join Date: Feb 2005
Location: Fresno, CA.
Posts: 581
Downloads: 95
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![]() Quote:
Very interesting, but 1360x768? That is sort of an oddball resolution. If I read correctly, it's the 768 that has to stay the same and that's why the 1360x768 resolution is the maximum? The reason I am asking is because I have a 2560x1600 and a 1920x1080 monitor and am not sure how this resolution will work (outside of native resolution looks horrible). Is it possible to have a 16:10 aspect ratio OR 16:9"? If I am going to use the WS fix, there is no way I can set my 30" panel to 1360x768 and have look anywhere near decent. Am I reading your post correctly i that we must use a resolution of 1360x768?
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#9 | |
Gunner
![]() Join Date: Mar 2005
Posts: 91
Downloads: 88
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![]() Quote:
thanks seeadler/floopy and CO!! maybe this should be part of the readme so as to give those with issues something to try? |
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