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#1 | |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
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![]() Quote:
![]() Took a different approach, but don't know if it works: scaled Hitman's markings to the game's markings, and incorporated it into the default mask. Should have the same reult, as the ratios between the marks stays the same. ![]() Ready for JSGME, just requires a cameras.dat to be dropped in the Library folder and it's complete: http://www.filefront.com/15881329/Au...0for%20SH5.zip I'll follow instruction #1 and provide another one, but it's gonna cut down the viewable area quite bit (that TGA is 500x500)
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#2 | |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
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Here's dds according to that first instruction: http://www.filefront.com/15881717/Pe...k_1024_SH5.dds
Quote:
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#3 |
Machinist's Mate
![]() Join Date: Oct 2005
Posts: 128
Downloads: 44
Uploads: 3
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Using Hitman's marks scaled, and redrawn do not seem to work in SH5.
I used his marks as a guide when makign my first version, but could never get distance measurements to work out. Ended up trying several different method to get the marks calibrated at 1.5x and ended up using several methods. Unfortunatly not as simple as just copy/paste |
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#4 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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Downloads: 53
Uploads: 10
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It never is.
![]() That's why I was asking for a way to calculate it, rather than the trial and error method.
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#5 |
Pacific Aces Dev Team
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I just downloaded your Periscope Mask Arclight, and it seems to me correctly done. Theoretically, all that is needed now is to adjust the cameras.dat based on what is rendered on screen ... shouldn't be difficult
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#6 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Just timeconsuming.
![]() Shouldn't it be possible to make it work when the marks are scaled up to fit the scope as well? I mean, as long as the ratios between the marks remain the same, you should be able to find an angular field setting that works out properly. (I think)
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#7 |
Machinist's Mate
![]() Join Date: Oct 2005
Posts: 128
Downloads: 44
Uploads: 3
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At the cameras.cam settings i am using setting the marks at 12 pixel seperation gets it right on target in game.
Getting this figure and the cam settings took a whole lot of loading/reloading the game to check distant differences with different angles. Wish there was an easier way to check stuff in game. If you want to get the spacings download the update to my mod and use the mark distances as I have them set. |
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