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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Mar 2010
Posts: 63
Downloads: 60
Uploads: 0
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Thanks for the reply. I'm running this by the way:
OM705 OM705_720 OMEGU_V300 OMEGU_V300_Patch5A AdmiralScheer_forOM102 AdmiralScheer_forOM102 Patch I found the sim.cfg file you are talking about, and messed with the Max fire range=20000 ;[m] and it doesn't seem to have any effect. Also, the main game files have a sim.cfg and so do the OM and OM Patch mods. Which one do I edit? On the detection area, what values need to be modified there (and to what number)? |
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#2 |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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1. uninstall AS_for_OMv102_Patch1
2. Copy the Cfg directory from OMv705_to_V720\Data\ to AS_for_OMv102_Patch1 3. using wordpad edit Sim.cfg 4. Change the following values in the file to equal the items in red [AI Cannons] Max error angle=5 ;[deg] Max fire range=20000 ;[m] Max fire wait=12 ;[s] [Visual] Detection time=3 ;[s] min detection time. Sensitivity=0.001 ;(0..1) at (sensitivity * max range) we have a double detection time. Fog factor=0.03 ;[>=0] Light factor=1.0 ;[>=0] Reinstall AS_for_OMv102_Patch1 WARNING If you are going to play the normal Uboat missions in OM, you "MUST" de-install this patch |
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#3 |
Bosun
![]() Join Date: Mar 2010
Posts: 63
Downloads: 60
Uploads: 0
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I really appreciate your help with this. I went through your steps, and now the BBs fire on me at 5 nm, or about 10,000 yards. This is a lot closer to the 11,000 yards I fire at, but I would like to up that a little bit more. Can the detected AI range be increased a little more?
On a side note, Hood fired at Bismarck at 25,000 yards. That is realistic but a little too extreme for this game as you wouldn't even be close to seeing each other in game when firing. Since I love surface warfare even more than sub, I don't care if these values screw up sub missions right now. |
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#4 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
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Thats really interesting, never tried that, thanks
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