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Old 03-19-10, 04:49 PM   #1
Arclight
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I already have a mod going as well that makes the changes to the zoom and elevation parameters (cameras.dat).

Also have an altered periscope mask ready with the graticules drawn on it. At the standard 1.5x zoom, the hardcoded ones aren't visible to begin with, problem is the markings are a direct copy.

Actually, don't know if it's bad, haven't tested yet. Maybe the original markings make sense once the base zoom is changed to 1.5x.



Here's the .dds, dont know if will be any good to anyone; http://www.filefront.com/15875575/Pe..._1024_SH5.dds/
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Old 03-19-10, 05:33 PM   #2
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This is the one I have been working on.
It is very accurate with changes to the cameras.cam file at the 1.5x zoom level. If it doesnt need to be accurate at 6 then I guess it is done.

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Old 03-19-10, 05:36 PM   #3
Sailor Steve
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It looks good, and I like your 'multiplication' idea. It seems to work as it would have in real life.
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Old 03-19-10, 06:51 PM   #4
Arclight
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Aye, very nice.

What formula are you using for the calculations? Is it the same the Kaleuns used for real?
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Old 03-20-10, 03:21 AM   #5
Hitman
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Invert the zoom order in cameras.dat and you'll get rid of the reticle. I.e. make the 6x the default zoom,and 1.5x the one you get when swtiching zoom. It worked for Sh3 and SH4 so I guess it should for Sh5.

Quote:
ps. Hitman check PM please
Replied yesterday already

I'm sorry I can't help further, but I don't have SH5
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Old 03-20-10, 03:32 AM   #6
Mav87th
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Hitman thanks for the answer Hitman - as said I understand your reasoning...


Can anyone tell me what [Gxx...] should be changed to change the graphics of the periscope mask?


Hitman gave permission to use his SH-3 graphics and they are, if you may excuse me, very difficult to pass on as they are the most realistic I have ever seen.

Not dissin your graphics Empguf they are great too, but Hitmans are just really really good.
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Old 03-20-10, 07:02 AM   #7
Arclight
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You'll have to draw the markings on "Periscope_Mask_1024_SH5" in ..\Ubisoft\data\Menu\Skins\German\Gui\Layout

Guess you could scale Hitman's graphics to fit the the new mask, and then draw the marks on a new layer (kinda like papertracing, it's how I did the stock markings on mine). Once you have the marks drawn, remove the layer with Hitman's graphics, put the layer with the marks underneath the new mask, and merge those 2 layers.

I can give it a shot if you'd like, but shouldn't be too difficult.
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