![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
|
![]() Quote:
Edit: Can be uesd for surface as well as dive, just rotate 90' (cause I just noticed I did it a Crashdive ![]() ![]() PS. Have also done up some TDC graphics is you want to use em. http://www.subsim.com/radioroom/showthread.php?t=165377 |
|
![]() |
![]() |
![]() |
#2 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
|
![]()
Have done one of the data\Menu\Gui\Layout\MainOrders.dds as well as the data\Menu\Gui\Layout\Hud3.dds if your interested.
In the same styling. Again just showing the Alpha, otherwise to appears a very dark Brown in RBG. PM for Hud3.dds file. ![]() ![]() Edit: Redone the mainorders.dds Last edited by reaper7; 03-18-10 at 04:38 PM. |
![]() |
![]() |
![]() |
#3 |
Rear Admiral
![]() |
![]()
DarkWraith, that screenshot is better pure awesome!
I have one request though. Can you make it so that if i put the map down it stays down? One thing that bugs the piss out of me is when i put it down, look through the peri or UZO, and it pops up again, and then back to normal view, and it pops up yet again! Just a personal perference thing, but id rather only want to see that map when i call on it. |
![]() |
![]() |
![]() |
#4 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
|
![]()
You need the Less Annoying TAI Mod by Gutted.
http://www.subsim.com/radioroom/showthread.php?t=164663 |
![]() |
![]() |
![]() |
#5 |
Lieutenant
![]() Join Date: Mar 2005
Location: Seneca, SC, USA
Posts: 251
Downloads: 64
Uploads: 0
|
![]()
Awsome. You guys are making SH5 look like it was meant to look. The icons are really cool too. Using Dark's ui now but this would really complete the way SH5 looks. Thanks.
__________________
If you want to go fast, go alone. If you want to go far, go together. ![]() ![]() |
![]() |
![]() |
![]() |
#6 |
Canadian Wolf
|
![]() |
![]() |
![]() |
![]() |
#7 | |
Black Magic
![]() |
![]() Quote:
Last edited by TheDarkWraith; 03-18-10 at 06:38 PM. |
|
![]() |
![]() |
![]() |
#8 | |
Black Magic
![]() |
![]() Quote:
Now we need to start thinking about the orders bar (that I haven't added yet). We're going to need to decide on what to put in it (I can add more boxes to it if needed) and we'll need new icons for it. So what captain's orders should we put in the orders boxes? |
|
![]() |
![]() |
![]() |
#9 |
Black Magic
![]() |
![]()
AOTD_Rhoenen is working on updating the SH3 looking orders (the icons that show up above the officers (silent running, raise snorkel, lower snorkel, target waterline, etc.) to a more modern look to go with the SH5 new UI theme. He was the one who did the officers that I'm using currently
![]() |
![]() |
![]() |
![]() |
#10 | |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#11 |
Officer
![]() Join Date: Mar 2007
Location: UK
Posts: 246
Downloads: 0
Uploads: 0
|
![]()
I think the idea is to do both. A minimalist look as per stock SH5 and a more SH3/SH4 look. Personally function is more important than look and I quite like the clean SH5 look even if it isn't actually "authentic" ... not that WW2 subs had UIs anyway
![]() @Darkwraith. I can't find it at the moment but someone here has already shown the heading "digital" slider set in a correctly styled background. |
![]() |
![]() |
![]() |
#12 | |
Rear Admiral
![]() |
![]() Quote:
![]() Anywho, i just want to reiterate something i said in another thread. The minimalist UI, is a push for more realism in and of itself, by trying to increase visual immersion. I liken it to taking the subtitles off a movie being played in your native language. Ever watch a movie in english with english subtitles? I find that VERY destracting. So IMO the minimalist UI is borne out of a desire to see more of whats going on, and less of the UI. (subtitles) What it really is, it is a push for more immersion, just in a different way that fans of "old reliable" don't seem to understand. Aside from that, its a boatload more accurate then the old UI from SH3/SH4! I'm doing some physics testing on the effects of drag on top speed of a submerged uboat that i could NOT do with the old UI. Im very grateful for the accuracy of the new UI right now. |
|
![]() |
![]() |
![]() |
#13 |
Ace of the Deep
![]() Join Date: Dec 2005
Location: Canada
Posts: 1,124
Downloads: 110
Uploads: 0
|
![]()
Just amazing stuff. From sh3: "keep up the good work"
![]()
__________________
![]() |
![]() |
![]() |
![]() |
#14 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
|
![]() |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|