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Old 03-16-10, 01:17 PM   #24
Bilge_Rat
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Quote:
Originally Posted by John Channing View Post
One way they are measured by the actual sales (a know number), compared to illegal downloads (as reported by torrent sites) and compared to the on-line players (also a know number).

If 4 million are consistently playing the pc version on-line vs. 270,000 paid purchases you pretty much have your facts there.

As I recall this is what happened with IL-2 by Maddox games.

JCC
yes, its pretty bad when you look at it. Those figures are pretty easy to find on the internet:

http://kotaku.com/5435876/report-the...-games-of-2009

http://kotaku.com/5426474/report-mod...00-in-november

http://www.wired.com/gamelife/2009/1...re-2-pc-sales/

170,000 was november sales. Apparently, another 100,000 was sold through Steam. Total sales may be higher, but even if you double sales to say 500,000 and reduce piracy to 2,000,000, it is easy to see why piracy is killing the PC games market.
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