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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch Officer
![]() Join Date: Jul 2004
Location: Pittsburgh, PA
Posts: 342
Downloads: 54
Uploads: 0
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Just tried it, works great, thanks a lot.
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#2 |
Mate
![]() Join Date: Apr 2007
Posts: 51
Downloads: 11
Uploads: 0
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Tried this and missed does the sub have to be stoppped when the torpedoes are launched?
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#3 |
Planesman
![]() Join Date: Aug 2007
Location: Russia
Posts: 187
Downloads: 182
Uploads: 4
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Not really, but I suspect that some of torpedoman 'special abilities' are making the auto TDC work incorrectly. Try to start a new campaign and do not spend any points on torpedoman abilities.
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#4 |
Mate
![]() Join Date: Apr 2007
Posts: 51
Downloads: 11
Uploads: 0
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Is this bug with the torpedoe man abilities known?
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#5 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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Oh yeah, it's known. Some abilities make torpedoes faster, some slower. All the time the TDC (auto, manual, by-the-numbers) pretend torpedo speed is the original value.
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