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Old 03-15-10, 01:56 PM   #11
GDFTigerTank
Machinist's Mate
 
Join Date: Apr 2009
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Quote:
Originally Posted by avee View Post
Update here.
Changes:

Skillls enabled:
- Passive:
- Reduce engine noise: 2%, 4%, 6%, 8%, 10%
- Faster torpedo reload: 4%, 8%, 12%, 16%, 20%
- Reduce morale decay: 5%, 10%, 15%, 20%, 25%
- MaxMorale: 1, 2, 3, 4, 5
- Sonar range: 2%, 4%, 6%, 8%, 10%
- Boost Guns - only affects accuracy and damage: 5%, 10%, 15%, 20%, 25%
- Faster gun reload: 5%, 10%, 15%, 20%, 25%
- Active:
- Special Meal: cooldown 12, 8, 4 hours
Added "- DISABLED" comment to skills localization

Skills costs are now gradual: lvl1 costs 1 point, lvl2 - 2 points ets.

BTW. Does anyone know how to edit skill selection menu?
Well done m8, that's a great start!

No I don't know how the skill selection menu is modded, but it's probably in the same areas as the other popup menus and windows like the torpedo and subsystem management screens.

So if you can locate them, I bet you're in the ballpark! Might try messaging Conus00, he made a SH3 style graphics for all of those screens.
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