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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Born to Run Silent
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DarkWraith, try making an album here for your images.
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SUBSIM - 26 Years on the Web |
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#2 |
Black Magic
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#3 |
Machinist's Mate
![]() Join Date: Apr 2009
Posts: 121
Downloads: 44
Uploads: 0
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He's saying you should host your screenshots on subsim.com so that you won't get that pesky "bandwidth exceeded" notice.
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#4 |
Officer
![]() Join Date: Mar 2007
Location: UK
Posts: 246
Downloads: 0
Uploads: 0
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Yet again great work Darkwraith. I currently prefer this to your beta UI simply because most visible functions work properly.
Have you seen the "hidden" features here: http://www.subsim.com/radioroom/showthread.php?t=164798 Maybe worth you looking into doing a hybrid UI? |
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#5 |
Black Magic
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okay been working on swapping dial faces to get this correct. Does this look correct? AOB now has a fine dial (needs a new .dds for it though) and the bearing indicator lost it's fine dial. Tried adding the track angle dial but it's not functional (didn't register anything - tried firing torpedoes at all different angles to the ships hull to see if it would register and it didn't)
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#6 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Looks nice. I'm confused about the bearing indicator losing it's fine thingie? Isn't that dial redundant? The scope shows the bearing right? Or does the bearing dial stay locked on the ship when you move your scope?
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#7 |
Black Magic
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it can and can't depending on whether you have auto-update on or not. This is useful for manual TDC when you are setting up your shot. Disable auto-update, calculate scope heading and move scope to that heading, set the AOB to 90 (port or stbd), re-enable auto-update, move scope back to ship and AOB is automatically updated!
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#8 |
Ships Secretary
Join Date: Apr 2009
Location: MilesCity Montana
Posts: 583
Downloads: 614
Uploads: 0
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heres a pic of those voice tubes...
![]() and their in the thread http://www.subsim.com/radioroom/showthread.php?t=164628
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