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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: May 2005
Posts: 15
Downloads: 58
Uploads: 0
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#2 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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#3 |
Captain
![]() Join Date: Jan 2002
Location: Sweden
Posts: 493
Downloads: 15
Uploads: 0
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Seeing the same thing. Smooth as silk outside and when observing through scopes, close to unplayable when moving around inside the sub. The stuttering stops as I get about halfway up the conning tower ladder. Explosions are no problem, lots of ships on screen at the same time, no problem, but the interior is killing my admittedly modest rig.
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And God said: \"Let there be Narrowband!\" |
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#4 |
Watch
![]() Join Date: Nov 2007
Location: New York
Posts: 22
Downloads: 1
Uploads: 0
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I have the same issues. I can be outside with lots of ships around and the game runs smoothly. Step below decks and I am at a snails pace. My drivers are all up to speed and I run SH IV with no issues plus just released games run smoothly (COD Modern Warfare 2, Left 4 Dead 2, Empire TW and now Napoleon TW).
I gave in to buying the game even with DRM and hearing everyone complain.
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![]() "If it wasn't for us Surface Scum, you bubble heads would not have a target" ![]() |
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#5 |
Commodore
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I experimented with disabling the crew scripts in the control room to see if that improved the frame rates. It didn't have a noticable effect. The frame rates are the same with the two crewmen on the bridge or at the hydroplanes station, so it doesn't appear the number of crewmen is playing a very large role either. It could be the Control Room is just the most complex 3D environment in the game and doing all the rendering and lighting effects and whatnot are what drops the fps. The only thing I found that effected fps was closing the fore and aft hatches.
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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