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#1 |
Watch
![]() Join Date: Mar 2010
Location: Germany
Posts: 23
Downloads: 20
Uploads: 2
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all the passive abilities are working correctly!!!
the problem comes with the preheat ability because the game does not update your targeting. the devs did a very poor job with the preheat ability. neither does it fit reality, nor does it fit the description given to you. for more accurate information look at my ability list. do not depend on the ingame descriptions or your knowledge of reality as this game is not a simulator anymore: http://www.subsim.com/radioroom/showthread.php?t=164712 edit: in fact preheat makes your torpedoes !slower! by every level. you can counter this by the passive abilities but they are 10% speed still off in the end. they only way i find to circumvent this bug is to upgrade preheat to lvl2 only, and the passive torpedo ability to level 5. that would result in -20%+20%=0% speed increase then you would have normal torpedo speed with 70% damage increase. Last edited by raziel08; 03-15-10 at 09:44 AM. |
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#2 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
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From what I understand the passive abilities are altering the torpedoes performance with no input to the TDC causing good solutions to miss.
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#3 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
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Warhead specialist passive ablitiy increases speed too without the TDC knowing about it. says it right there in your list.
what game file did you pull that from.. i've a bunch of 0's i need to add to it. |
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#4 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
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According to your list...
if i put 5 points in warhead specialist.. and 2 points in preheat. I can cancel out the speed increase (+20% / -20%) if i turn on preheat. What i end up with is a 70% damage increase LOLZ. will have to try that out when i get a chance. |
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#5 |
Lucky Jack
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This just might have some truth to it. I have few passive thingies added to the torpedo guy and I have seen some of my shots miss by the bow of the target.
Just and example: I intend to fire two torpedoes to the same ship, I aim the first to around midship and the second just aft of the first one. The first misses by the bow, the second hits to the bow area. ![]() |
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#6 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
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Is there a config file anywhere that we can edit to bring torps back to default setting? My abilities information for some reason come up in german so I had no idea that upgrading them was increasing the speed.
That is just another reason getting good hits seems impossible. |
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#7 |
Watch
![]() Join Date: Mar 2010
Location: Germany
Posts: 23
Downloads: 20
Uploads: 2
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i am pretty sure that the passive abilities are working.
what i did: preheat lvl 2 warhead specialist lvl5 overcharge lvl3 i fire from very far distances. i managed to get direct hits at 7,7km/4,78miles target distance and beyond, 10knots target speed using manual tdc. dont you think i would miss, even if just a bit was incorrectly at that range? edit: as i my recall, i may have used battlestations which sould boost your passive abilites by 30%. but i do not know for sure |
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#8 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
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what file did you get that info from?
I need to go through it with an eraser ![]() |
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#9 |
Watch
![]() Join Date: Mar 2010
Location: Germany
Posts: 23
Downloads: 20
Uploads: 2
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Silent Hunter 5\data\UPCDataGE\UPCCrewData\SpecialAbilities.upc
open it with notepad or similiar. scroll down half the text. dont erase anything there, could mess up your game. i already tried that. but you can alter or nullify the values and attributes. |
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#10 |
Seaman
![]() Join Date: Oct 2006
Location: H.K.
Posts: 41
Downloads: 40
Uploads: 0
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i also recogize this problem....really hell
it seems the torpedos will be 2-2.5knot faster i always reduce the target speed 2knot, then it will be just fit ![]() |
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#11 | |
Mate
![]() Join Date: Mar 2010
Location: away from ......
Posts: 51
Downloads: 5
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![]() Quote:
http://www.mediafire.com/?nwanztmqeng torp + moral fix torp speed bonus' (passive and (-)active) GOODBYE.. moral mod compatible,, just load moral mod first then load this piece of crap http://www.mediafire.com/?njziqnngvzl longer leveling+ torp fix + moral fix roughly 3x longer leveling.. the rest is same as above http://www.mediafire.com/?udtmamu0qkh vanilla torp fix.. (straight up vanilla game file (1.1.5) (not moral mod compatible)) (ignore the readme i forgot to change it in my frustrations) http://www.mediafire.com/?mgnl2gggztz vanilla torp fix + longer leveling (straight up vanilla game file (1.1.5) (not moral mod compatible)) (ignore the readme i forgot to change it in my frustrations) torp fix removes all speed, vanilla does not mess with the morale parameters, moral fix changers most to 0 so crew listens to you longer leveling changes the points need to buy skills form 1 to 2,3,4,5 ect.. i tried to please everyone pick your poison Last edited by krupp_88mm; 03-15-10 at 10:15 PM. |
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#12 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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What the hell.
according to your list: 2 points in pre-heat is -20% speed/+50% damage. 5 points in warhead is +20% speed/+20% damage Loaded up my torpedo test mission to see if they would cancel each other out, but it was still 4kts too fast (TI @ fast setting) |
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