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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
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Nice
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#2 |
Lieutenant
![]() Join Date: Mar 2007
Posts: 250
Downloads: 140
Uploads: 0
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Nice!
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#3 |
Helmsman
![]() Join Date: Nov 2004
Location: Switzerland
Posts: 105
Downloads: 113
Uploads: 0
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O my god! You guys are so quick! Thank you for this one. Why the h... these features are not in the game.
I'd rather give all the money I had to pay for this game to the mods than to ubi! |
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#4 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
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Nice!
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#5 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Version 1.01 released see first post.
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#6 |
Mate
![]() Join Date: Mar 2010
Location: away from ......
Posts: 51
Downloads: 5
Uploads: 0
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would be perfect if it would ad where to aim from with the stadimeter, i have noticed warships and troopships are generally from the superstructure, destroyers are from the mast, and some freighters are from the smokestacks.. annoying as hell makes the game unplayable for me because i will not use auto targeting auto mapupdate crap
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#7 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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Cool, thanks mang!
![]() Since this is just texture tweaks, hopefully that data wont change in upcomming patches. My advice: Use my parser right now to fetch the data. Save it to a text file, and store it away. When patch comes fetch the data again and store it to another file. Use a file compare (like winmerge) to see if (and what) changed. I have a feeling some of these mast values might change when the stadimeter gets looked at. ![]() |
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#8 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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#9 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Anyone know how to change the name on a posted thread or is it only moderators that can do it?
Wish to change this thread to[REL] Enhanced Recognition manual V1.01 to reflect the latest verion but can't figure it out. Have gone into edit and advanced but cannot change the name. |
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#10 |
Seaman
![]() Join Date: Oct 2006
Location: H.K.
Posts: 41
Downloads: 40
Uploads: 0
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a very good one!
work perfecetly with the old TDC system mods! thx |
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#11 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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I am one of those unfortunate ones who bought the N. American version, the one with minimal docs.
I have been unable to find out how to get the ID Manual to open up in game, and of course, the docs are useless. Kindly advise so I can view your mod. ![]()
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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