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#1 | |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
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Good work BTW. ![]()
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#2 |
Sea Lord
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Nice addition! The stock ones hurt my eyes!
Thx! |
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#3 |
Frogman
![]() Join Date: Sep 2005
Location: Oslo, Norway
Posts: 306
Downloads: 24
Uploads: 0
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Q: Exactly which type of torpedoes are in the game? Does anyone know? I haven't found any file listing them.
The torpedoes.dds file show 19 different looking torpedoes, including what might be a decoy or something. Also, I just noticed that the OP has used a larger texture file 1024x1024 px instead of the old 512x512 px. Since he only has a texture file in his mod, I assume changing the texture resolution is pretty straight forward. The game scale the texture for displaying the torpedoes. Edit2: By searching for images on the internet, it seem clear that torpedo #3-6 are acoustic torpedoes, of type T4 (falke) and maybe later variants. Apparantly the length of G7e and G7a and acoustic torps are the same, but with different looking rear part and detonator. I guess torpedo #7-19 are a mix of G7e's and G7a's. I have no idea what torpedo #2 are. My suggestion: • Lighter metal finish for gas turbine torps • Darker metal finish for electric torps • Lettering indicating T1, T2 etc, shown outside icon of torpedo • Same colored warhead (all used the same explosive warhead afaik) • Additional colored band behind warhead, indicating FAT/LUT • Different shapes for G7a, G7e and other torpedoes And I would be happy to render this out and create a 1024x1024 texture. The larger texture that OP included seem genious. The image would then always scale down, instead of scaling up to fit various screen resolutions. ![]() Last edited by Decoman; 03-14-10 at 07:12 AM. |
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#4 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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The game uses 11 of these.
The rest are left over from SH4 (it is exactly the same graphic, just re-used!) Give me 10 minutes, I'll post a pic showing which ones are used, and what each torpedo type is. I don't remember resizing the file to be honest, but I've been messing around with this for a week, so I guess I forgot. Looks like it worked out OK! I'll get back to you. |
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#5 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Sorry it took me so long. Loaded up the game and got sidetracked trying to tweak something else.
Here you go, SH5 torpedo guide. ![]() |
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#6 |
Frogman
![]() Join Date: Sep 2005
Location: Oslo, Norway
Posts: 306
Downloads: 24
Uploads: 0
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Edit: Thanks Sergei!
I found a list mentioned on the forum here: Ammunition.upc ![]() T1 (G7a) T1 LUT I (G7a) T1 FAT I (G7a) T2 (G7e) T3 (G7e) T3 LUT II (G7e) T3 FAT II (G7e) T4 Falke (G7es) T5 Zaunkönig I (G7es) T7 Steinbarsch (G7ut) T11 Zaunkönig II (G7es) |
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#7 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Decoman, have a look at what conus00 has achieved with the torpedo graphics
http://www.subsim.com/radioroom/show...5&postcount=35 Really nice job! |
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#8 |
Frogman
![]() Join Date: Sep 2005
Location: Oslo, Norway
Posts: 306
Downloads: 24
Uploads: 0
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Btw, the in game G7a torp seem to be textured light gray and with blue'ish warhead.
Here is my first attempt: Linky png image I should try to make it 1px higher and with better contrast. Odd, the same T1 torp image seem to scale differently. Lol typing text was a bad idea. 'T1' is mirrored for rear tube. I suppose you can make two versions, it's the same with me. I'll likely work on this further. Some might find the torps too slim perhaps. Calculations show that the small torp is about 1-2px too long. Easy to adjust. Here is the larger file: Linky big png image ![]() Last edited by Decoman; 03-14-10 at 06:37 PM. |
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#9 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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