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Old 03-13-10, 01:39 AM   #1
emtguf
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Mak,

The Wahoo tutorial is for SH4 nto 5.
The TDC in 5 is completely different at this time. Also the Stadimeter in SH5 is not really working at this point so going off of an old method to try and gain the knowledge in a new TDC setup does not really work especially when several of the tools you need (stadimeter, speed etc..) are presently broken.

So for someone attempting to learn the new TDC, these methods are indeed Tutorials, and do indeed show the basics on how to start gathering data for people who are used to point and click in SH3 and 4.

By your own admission you do not play this game, so until you do don;t knock the help that people are giving in an attempt to get this game playable by more people in a much more realistic manner than the present Auto TDC.
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Old 03-13-10, 05:38 AM   #2
makman94
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Quote:
Originally Posted by emtguf View Post
Mak,

The Wahoo tutorial is for SH4 nto 5.
The TDC in 5 is completely different at this time. Also the Stadimeter in SH5 is not really working at this point so going off of an old method to try and gain the knowledge in a new TDC setup does not really work especially when several of the tools you need (stadimeter, speed etc..) are presently broken.

So for someone attempting to learn the new TDC, these methods are indeed Tutorials, and do indeed show the basics on how to start gathering data for people who are used to point and click in SH3 and 4.

By your own admission you do not play this game, so until you do don;t knock the help that people are giving in an attempt to get this game playable by more people in a much more realistic manner than the present Auto TDC.
i can't understand why you continue this.

Wazoo is not a tutorial for sh4 or sh5 or sh3.its a method that works at any sh.it is having the contact updates on thats why is still in use for the new sh5 players.
you don't need the stadimeter when contact updates is on or the speed tool (what is this???) you are saying.
the only tool you need is a good ruler and an angle tool(this is in).you get the range from map,you get the aob from map,you get the course from map(speed is pretty easy then to be calculated) .you don't even have to identify your target ! for what reason to do that....

now, if you are telling me that all these 'tutorials' are there to show how to input this data in the 'new' tdc then i allready told you that these 'tutorials' are fine for new players.
the point of my message that you still don't understand is that these 'tutorials' ARE NOT FOR MANUAL TARGETING !
but as i saw today ,Gutted posted a tutorial for that direction .Gutted's tutorial IS for manual targeting

ps: there is no need to start playing the game,there is nothing there to figure out and i DIDN'T KNOCK anyone's help (only you believe so) .i only told that these tutorials WAS NOT for manual targeting ...why is that bothering you so?

if you want to continue this,please pm and all would be sorted out
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Old 03-13-10, 06:16 AM   #3
Indietro
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Realistic targeting ATM is not possible due to several issues. First of all there is no way to choose custom percentage of realism before starting the campaign. You have rough options to choose as: Easy, Medium, Hard, Realistic. However if Realistic is chosen you are also having no stabilized view option ON that is historically incorect (U-boats had optics with these litle mirrors that were moving accordingly with the buoyancy of the boat to keep the view more stable while looking through pericope or UZO). So basically the use of stadimeter for range calculations with "no stabilized view - ON" is impossible.Secondly the lame ship ID manual without any info about ships parameters and no Zielkurswinkel makes manual targeting a PITA. Ok AOB you can set by eye more or less accurately.. More dificult is to get a speed without Zielkurswinkel and as I said before - poor information about the ship (lenght, mast, draft). As a last resort you can use 3.15 rule to count the speed, but in this case you have to know where the ship is exactly and mark it before and after 3.15. So 3.15 is ok if you play on Hard settings with nav map updates on and when you can see ships in map, but this is the limit. P.S. I'm not aware if WO reports nearest visual contact on demand ? If yes and his answer consists of the bearing and range you can also find him on the map and mark with marker as it was there and using 3.15 rule get the speed..
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Old 03-13-10, 12:00 PM   #4
emtguf
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To set Custom settings you have to hit escape before you go on patrol. Accept your mission, then hit escape and go to options. You can change things..


Mak,

You don;t understand as you don't play this game. The tools you use to get the information needed to mark contacts on a map are broken. These are Manual TDC tutorials. They show how to enter data in the TDC manually. Therefor they are indeed tutorials. You really need to stop now until you actually have played this game.
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Old 03-14-10, 11:52 PM   #5
Scoochy
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Little confused here. I went and checked out Wazoo's tutorial and am getting caught on "Step 2"

Get Range to Target

Place the horizontal line of your scope on the waterline of the target.
Next, click on “Range” in the Notepad. This will switch you to the Stadimeter
which you then place at the top of the highest mast of the ship.
Click the left mouse button when the line has been placed on the highest mast.
The range to target will then appear in the Notepad.




NOTE: The highest mast can be determined in the Ship Registry by looking at the target page that has only one ship on it.

With the stadimeter being broke, how are we supposed to find range?


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Old 03-14-10, 11:58 PM   #6
kylania
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Quote:
Originally Posted by Scoochy View Post
Little confused here. I went and checked out Wazoo's tutorial and am getting caught on "Step 2"

With the stadimeter being broke, how are we supposed to find range?
By understanding how it's broken and adapting to that.

Read here for some suggestions of how to use the standimeter with various ship types till it's fixed:

http://www.subsim.com/radioroom/show...75&postcount=3
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Old 03-29-10, 12:50 PM   #7
AS
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Just one quick question: when I set target range, the value remains the same, even though the target closes in. Is this a bug? While AOB is correctly calculated and updated automatically, range isn´t.

My question: So should I set range to the actual value, or to the value that will be the correct one at the point when I fire the torp?

Thanks for answers,

Cheers, AS
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Old 01-04-11, 01:51 PM   #8
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OOOHHHH!!!!!!! @.@ ok.... i unno, i like eyeballing it, =D
connect the dots is fun
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Old 05-26-14, 05:41 AM   #9
moha14881
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I do appreciate the idea of guys wanting to help. But their result is a confusing list.http://www.subsim.com/radioroom/imag...s/icon_eek.gif
The stock stadimeter always measures after an unchangeable mast height whatever your identificaton may be. Yesterday I played the tutorial with map updates on and identified correctly a small merchant. The ghost image has to hover some distance above the mast to get correct range estimate.http://www.subsim.com/radioroom/imag...lies/dizzy.gif
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Old 03-15-10, 07:58 AM   #10
Indietro
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Quote:
Originally Posted by emtguf View Post
To set Custom settings you have to hit escape before you go on patrol. Accept your mission, then hit escape and go to options. You can change things..
</p>

Yep found those settings this way, thanks
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Old 03-15-10, 08:42 AM   #11
molotof
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Ecellent, i'm a real noob in sub simulation (first paly on SH5) and i was able to apply those method instantly and that's quite indispensable to have a real felling about sub capability and restriction. Add a lot of realisme and fun to the game. Thanks a lot
I'm now playing in hard realisme option and i love it

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Old 03-15-10, 02:36 PM   #12
SubV
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Here's a link to another tutorial on auto TDC targeting.
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