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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Sonalysts Man
![]() Join Date: Sep 2005
Location: Waterford, CT
Posts: 113
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Non-Commercial DW continues to do very well; we haven't been able to parlay that into any news on the commercial front, unfortunately.
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Roger "Frying Tiger" Long Art Lead Sonalysts Combat Simulations "the atom-powered submarine: Her engines were to be a miracle of speed and power, her sides strong enough to withstand any blow... The mind of man had thought of everything - except that which was beyond his comprehension!" |
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#2 | |
Stowaway
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If you have informed a source of a code - we could reanimate this sim. Or SCS will carry away it with itself in a tomb.? By the way - how much man is real in SCS? 2 or 3 man now ? :-) I am realized I share Sonalysts from SCS. |
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#3 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
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I would like to see DW in a SH3 or 4 (not5) format .
I might and probably useing the wrong word. But if it was like them I'd buy it in a minute. btw I have DW ![]() ![]() |
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#4 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
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But if you install the DWX mod I think you will be very pleasently surprised. |
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#5 | |
Sonalysts Man
![]() Join Date: Sep 2005
Location: Waterford, CT
Posts: 113
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Sonalysts as a company is very busy, and we work on lots of things besides games. (which is a good thing for our continued employment...) (grin) I'll try to check in more often than every two years from now on. (crosses fingers...)
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Roger "Frying Tiger" Long Art Lead Sonalysts Combat Simulations "the atom-powered submarine: Her engines were to be a miracle of speed and power, her sides strong enough to withstand any blow... The mind of man had thought of everything - except that which was beyond his comprehension!" |
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#6 |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
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Thats what I don't get. Our version (outside of database and other minor things) uses basically the same engine as the non commerical version. Am I right ? So if you fix bugs for the big customers, why can't those patches trickle down to our version. You know it would be great to play the frigate in multistation without fearing 100% a CTD. This was never fixed. We stopped asking for add-ons a long time ago. But the game still suffers CTD in a lot of situations.
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#7 | |
Stowaway
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You well know - at this source there is no future for a commercial basis more. Any new technology is not used. Only freeware formats. So the commercial businesses are not conducted. Differently is simply deceit. It Abandon soft - lagging behind from time. Seriies Naval Sim from Sonalysts (SCS) - Finally has died. For many people it is already clear. Therefore do not make any deceits. :-) You are in America. And America should know principles of a competition - will survive a strong predator.:-) Last edited by -GrayOwl-; 03-12-10 at 03:50 PM. |
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#8 |
Stowaway
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[QUOTE]=Frying Tiger;1311257]SCS is still developing and using the Non-Commercial DW; unfortunately, that means we can't go open source on the commercial version.
[QUOTE] I wanted to ask - " Non-Commercial DW " - What is it such? As far as I think, DW which I have is "Commercial DW" a product - as I have paid money for it. What then is - "Non-Commercial DW "??? It is is a gift "Non-Commercial DW " :-)? |
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#9 |
Soundman
![]() Join Date: Sep 2006
Location: Lille, France
Posts: 146
Downloads: 183
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I believe what they mean by non commercial is some derivatives for the Navy?
Even so the former subsim is clearly abandonware and they could release the code, it would allow less trouble for the community to keep it alive and prepare mods. |
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#10 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
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I agree 100%, but look they don't even correct basic CTD that are still in the game after 5 years. What are the chances of them ever opening up the source ? 0. |
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#11 |
Soundman
![]() Join Date: Sep 2006
Location: Lille, France
Posts: 146
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Yes , lets be realistic, even if it costs them nothing but the satisfcation of the community, they are probably not going to do it. Fortunately, we have the likes of GrayOwl, Molon Labe and others, who spend big efforts to find solutions. Cheers to them.
However imagin what they could do it they had the sources... Last edited by dd149; 05-09-10 at 07:17 AM. |
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#12 | |
Helmsman
![]() Join Date: Oct 2006
Posts: 107
Downloads: 13
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#13 | |
Commodore
![]() Join Date: Sep 2006
Location: Germany
Posts: 609
Downloads: 36
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![]() Did you already evaluate if you could try a similar approach like Harpoon 3 or Steel Beasts? So, you would have a basic codeline for both versions and the non-commerical one gets all the secret stuff ![]() And just distributing the commerical one via download to minimize costs? I don't know for sure but I have the impression that the combined number of sold copies of Harpoon 3 / Steel Beasts are not higher than DW...rather lower since they haven't been actively advertised... |
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