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Old 03-12-10, 01:53 PM   #1
Frying Tiger
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Originally Posted by Molon Labe View Post
Nice to hear from you again. Is the non-DW project a commercial or govt/mil project?
Commercial. We're still working on making money in the non-simulation market. (sigh)

Non-Commercial DW continues to do very well; we haven't been able to parlay that into any news on the commercial front, unfortunately.
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Old 03-12-10, 02:06 PM   #2
-GrayOwl-
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Quote:
Originally Posted by Frying Tiger View Post
Commercial. We're still working on making money in the non-simulation market. (sigh)

Non-Commercial DW continues to do very well; we haven't been able to parlay that into any news on the commercial front, unfortunately.

If you have informed a source of a code - we could reanimate this sim.
Or SCS will carry away it with itself in a tomb.?


By the way - how much man is real in SCS?

2 or 3 man now ? :-)

I am realized I share Sonalysts from SCS.
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Old 03-12-10, 02:20 PM   #3
FIREWALL
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I would like to see DW in a SH3 or 4 (not5) format .

I might and probably useing the wrong word.

But if it was like them I'd buy it in a minute.

btw I have DW and try to play it occasionally.
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Old 03-12-10, 02:33 PM   #4
goldorak
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Originally Posted by FIREWALL View Post
I would like to see DW in a SH3 or 4 (not5) format .

I might and probably useing the wrong word.

But if it was like them I'd buy it in a minute.

btw I have DW and try to play it occasionally.
Graphics wise you won't get it, its just not going to happen, a tactical ASW simulator with dynamic fictional campaign and intensive graphics.
But if you install the DWX mod I think you will be very pleasently surprised.
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Old 03-12-10, 02:26 PM   #5
Frying Tiger
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Originally Posted by -GrayOwl- View Post
If you have informed a source of a code - we could reanimate this sim.
Or SCS will carry away it with itself in a tomb.?


By the way - how much man is real in SCS?

2 or 3 man now ? :-)
SCS is still developing and using the Non-Commercial DW; unfortunately, that means we can't go open source on the commercial version.

Sonalysts as a company is very busy, and we work on lots of things besides games. (which is a good thing for our continued employment...) (grin)

I'll try to check in more often than every two years from now on. (crosses fingers...)
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"the atom-powered submarine: Her engines were to be a miracle of speed and power, her sides strong enough to withstand any blow... The mind of man had thought of everything - except that which was beyond his comprehension!"
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Old 03-12-10, 02:39 PM   #6
goldorak
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Originally Posted by Frying Tiger View Post
SCS is still developing and using the Non-Commercial DW; unfortunately, that means we can't go open source on the commercial version.
Thats what I don't get. Our version (outside of database and other minor things) uses basically the same engine as the non commerical version. Am I right ? So if you fix bugs for the big customers, why can't those patches trickle down to our version. You know it would be great to play the frigate in multistation without fearing 100% a CTD. This was never fixed. We stopped asking for add-ons a long time ago. But the game still suffers CTD in a lot of situations.
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Old 03-12-10, 03:16 PM   #7
-GrayOwl-
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Quote:
Originally Posted by Frying Tiger View Post
SCS is still developing and using the Non-Commercial DW; unfortunately, that means we can't go open source on the commercial version.

Sonalysts as a company is very busy, and we work on lots of things besides games. (which is a good thing for our continued employment...) (grin)

I'll try to check in more often than every two years from now on. (crosses fingers...)
Tnx for answer.

You well know - at this source there is no future for a commercial basis more.

Any new technology is not used.
Only freeware formats.
So the commercial businesses are not conducted.



Differently is simply deceit.
It Abandon soft - lagging behind from time.

Seriies Naval Sim from Sonalysts (SCS) - Finally has died.

For many people it is already clear.
Therefore do not make any deceits. :-)

You are in America.
And America should know principles of a competition - will survive a strong predator.:-)

Last edited by -GrayOwl-; 03-12-10 at 03:50 PM.
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Old 03-12-10, 04:07 PM   #8
-GrayOwl-
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[QUOTE]=Frying Tiger;1311257]SCS is still developing and using the Non-Commercial DW; unfortunately, that means we can't go open source on the commercial version.

[QUOTE]


I wanted to ask - " Non-Commercial DW " - What is it such?

As far as I think, DW which I have is "Commercial DW" a product - as I have paid money for it.

What then is - "Non-Commercial DW "???

It is is a gift "Non-Commercial DW " :-)?
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Old 03-12-10, 04:16 PM   #9
dd149
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I believe what they mean by non commercial is some derivatives for the Navy?
Even so the former subsim is clearly abandonware and they could release the code, it would allow less trouble for the community to keep it alive and prepare mods.
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Old 03-12-10, 04:59 PM   #10
goldorak
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Originally Posted by dd149 View Post
I believe what they mean by non commercial is some derivatives for the Navy?
Even so the former subsim is clearly abandonware and they could release the code, it would allow less trouble for the community to keep it alive and prepare mods.

I agree 100%, but look they don't even correct basic CTD that are still in the game after 5 years. What are the chances of them ever opening up the source ? 0.
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Old 03-13-10, 02:47 AM   #11
dd149
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Yes , lets be realistic, even if it costs them nothing but the satisfcation of the community, they are probably not going to do it. Fortunately, we have the likes of GrayOwl, Molon Labe and others, who spend big efforts to find solutions. Cheers to them.
However imagin what they could do it they had the sources...

Last edited by dd149; 05-09-10 at 07:17 AM.
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Old 03-14-10, 04:28 AM   #12
kpv1974
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Default !!!!!!!!!!!!!!!!!!!!!!

Quote:
Originally Posted by Frying Tiger View Post
SCS is still developing and using the Non-Commercial DW; unfortunately, that means we can't go open source on the commercial version.

Sonalysts as a company is very busy, and we work on lots of things besides games. (which is a good thing for our continued employment...) (grin)

I'll try to check in more often than every two years from now on. (crosses fingers...)
Whether probably to expect correction at least one serious error?
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Old 03-12-10, 02:25 PM   #13
Hawk66
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Originally Posted by Frying Tiger View Post
Commercial. We're still working on making money in the non-simulation market. (sigh)

Non-Commercial DW continues to do very well; we haven't been able to parlay that into any news on the commercial front, unfortunately.
Nice to here from you again, Roger .

Did you already evaluate if you could try a similar approach like Harpoon 3 or Steel Beasts?

So, you would have a basic codeline for both versions and the non-commerical one gets all the secret stuff , consoles + integration tools on top?

And just distributing the commerical one via download to minimize costs?

I don't know for sure but I have the impression that the combined number of sold copies of Harpoon 3 / Steel Beasts are not higher than DW...rather lower since they haven't been actively advertised...
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