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Old 03-11-10, 09:48 PM   #14
Steeltrap
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Join Date: Mar 2001
Location: Sydney, Australia
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I always used map contacts ON for SH3, with everything else on manual. Gave difficulty of around 85% I think (not sure, might have been higher). I played NYGM, mostly, although also tried GWX (and I liked them both).

I did this for the reasons Kara mentioned in opening i.e. the stadimeter was always a mess for me, especially given resolution issues, and having to plot everything yourself as skipper was not realistic in itself.

That way I concentrated on the TACTICAL aspects of command. I got to firing position undetected, planned escape, chose targets, conned my boat to the course I wanted and set up periscope/TDC in advance etc etc. I was able to fire at specific parts of specific targets. It made the whole experience more 'realistic' for me.

I remember posting about this in the SH5 thread last year, about the desire for things to be represented more 'realistically', and the issues I've always had with the whole target tracking/stadimeter etc etc due to the always-present limitations of rendering the 'real world' in restrictive resolutions.

Don't have SH5 so I can't comment on it directly, but this issue/discussion is not surprising.

Cheers
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