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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#7 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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With stock game you'd have to run and time how long between fuel meter digit changes and do the math. Otherwise you could probably mod in the "max range at current speed" command from SH4 which would make compiling the data a bit faster.
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