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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#586 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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![]() ![]() ![]() ![]() ![]() ![]() Silent Hunter 3 already looks dated ![]() By tonschk at 2010-03-07 By tonschk at 2010-03-10
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What we do in life echoes in Eternity Last edited by tonschk; 03-10-10 at 02:08 PM. |
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#587 |
Lieutenant
![]() Join Date: May 2007
Location: Albany, New York USA
Posts: 260
Downloads: 72
Uploads: 0
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Beyond extreme speed...Give me...LUDICROUS speed
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#588 |
Seaman
![]() Join Date: Aug 2008
Location: Cobh in Ireland
Posts: 42
Downloads: 207
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Ah! where is the deck crew in the screens ?
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#589 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Absolutely fantastic! The depth charging scenes were epic.
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#590 |
Eternal Patrol
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Great videos Juan!
![]() Some of those shots look so real I wanted to cry. Things I noticed: In the bow shot Valiant obviously has anti-torpedo bulges. She probably should have taken a few more to sink. Torpedo hits are way overdone. Should be less explosion graphics. Propellors always rotate outward, due to control issues with inward-turning screws. Torpedo propellors didn't seem to be turning. Sailors on surface ships' decks had proper-looking uniforms. ![]()
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#591 | |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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#592 |
Watch
![]() Join Date: Jun 2007
Location: under thermal layer
Posts: 24
Downloads: 45
Uploads: 0
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Was playing with pause button while sinking ship and noticed something weird, reason why we see unrealistic firework show seems to be because first series of explosions throw a lot depth charges and grenades in air, where they explode second later.
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#593 | |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
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Steve, I agree about the boom-boom effects being overdone, but occasionally they look fantastic. I think fine tuning will make them awesome. Torpedo hits seem very random, I attacked the Valiant some days earlier and it didnt even flinch after three hits. Dunno, maybe I hit the ammo hold. Btw, one of those tankers took 4 torpedos (all seperate impact locations) before it blew. Ships dont seem to flood. I am not sure if the torp screws are turning, but I do know animations sometimes go screwy while recording. Sometimes the flags were waving lag free while splashes seemed to be going at 2fps. Last scene in part 1 shows it clearly, the sub moves around at steady (locked) 30fps while the bow spray looks like a slide show. Btw, my name is Frederik. ![]()
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#594 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
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@Stabiz:
First movie is excellent, and the second is spectacular. ![]() Keep up comin'! ![]()
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#595 |
Lucky Jack
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I love the boom boom effects! Best I have ever seen!
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#596 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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I do hope (and believe) that SH5 survives for a good while yet. Despite the bugs and the laughably arcade-ish nature, it has at least as much potential as SHIII
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#597 |
Lucky Jack
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#598 | |
Lucky Jack
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Nice shot Dowly....always making a mess! ![]()
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#599 |
Chief of the Boat
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KABOOOOOOOM!!
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#600 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
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Wait ... what? There are skins?
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