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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Mar 2010
Posts: 56
Downloads: 32
Uploads: 0
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Yesterday i hit a carrier with 1 torpedo, setting it in flames and it lost all his screws...i put two another into it, and shelled it with deck gun until i run out of ammo.
Now i have must-have trophy before me, nearly completely in flames and heavy listing to aft/starboard and no ammo except this ugly Flakgun. Is there a way to finish this thing off?? I cannot go home and leave it there....i simply CANNOT! ![]() |
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#2 |
Planesman
![]() Join Date: Mar 2008
Location: Gdańsk,Poland
Posts: 197
Downloads: 202
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Mark her position, go refit and back to her.
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#3 |
Mate
![]() Join Date: Mar 2010
Posts: 56
Downloads: 32
Uploads: 0
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#4 |
Mate
![]() Join Date: Mar 2010
Posts: 56
Downloads: 32
Uploads: 0
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#5 |
中国水兵
![]() Join Date: Feb 2010
Posts: 284
Downloads: 10
Uploads: 0
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Is'nt there a great risk of the carrier resetting or moving on?
Deal with it...better luck next time! |
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#6 | |
Mate
![]() Join Date: Mar 2010
Posts: 56
Downloads: 32
Uploads: 0
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![]() Quote:
I don´t think i have an other choice...will see what will happen. If THAT goes wrong, i will lure in some destroyer or something, and let HIM shell the carrier by moving close to him ![]() |
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#7 |
中国水兵
![]() Join Date: Feb 2010
Posts: 284
Downloads: 10
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Its sad I know! BUT HISTORICAL!!!!
Think of the captains who came back from patrol, having emptied their torpedoes at fat merchants and no-one exploded! And having reported this, command said furiously rejected any mechanical problems - it must be the error of the captains, right?!? ![]() |
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#8 |
Engineer
![]() Join Date: Mar 2005
Posts: 218
Downloads: 14
Uploads: 0
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You're lucky that Silent Hunter doesn't correctly reproduce all the problems to torpedoes suffered during the first year of the campaign.
The BdU was so frustrated (and refused any small talk about the incompetence of its officers) that wrote several recorded letters lamenting that the tonnage sunk might have been twice as much without all the duds. Back to the topic, you can try using the flak gun. Probably it's too late for this warining, but saving and reloading might affect adversely your chances of sinking it (sometimes heavily damaged ships sink after minutes or even hours especially in rough seas. It might be a randomized event) Only basic damage information is saved by SH (a known limit since SH3)
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...Sinking deeper into the cold, dark oceans of life ![]() |
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#9 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
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Is it possible to mod the game so that fires do more damage? I put some torps into a tanker yesterday and the whole bridge structure was ablaze, but she just kept going. Who was driving her? Shouldn't she be dead in the water?
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#10 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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![]() Quote:
![]() Yes damage and sinking mechanics are pretty poor, lets hope the mods can fix this.
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#11 |
Torpedoman
![]() Join Date: Mar 2010
Location: Wisconsin
Posts: 111
Downloads: 14
Uploads: 0
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Your ship needs a ramming blade on the bow or your crew needs torches to cut more holes in the enemy ship when it sits there defenseless.
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