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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#9 |
Captain
![]() Join Date: May 2009
Location: Forever stuck in Data folder...
Posts: 482
Downloads: 259
Uploads: 0
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Well my optimism was short lived. I can't get the textures onto the bulbs, my expertise in S3D is nowhere near enough to do it. The texture .tga IS int_7.tga, but there are more than one in the .dat file list, but that isn't the problem, it's the UV mapping in the 3D Model field of the node. On the stock one, the UV map is merely a dot, not big enough to show the whole texture, but the one in the CR is bigger. I've tried exporting this and importing that but all it does is make the whole texture vanish. I'm at a loss...
Are there any places that I can learn about S3D's importing features or can somebody maybe help me with an explanation of how I do this? I'm sorry my description is vague but my brain is fried so I hope someone knows what the hell I'm on about. I've noticed that all the lamps are linked together as one node but I can't work out how to add the texture to each individual lamp, or as a group. It's so frustrating as all the hard work is done, just this tiny little detail that I've set my mind on is proving to be too big a hurdle for me and the end result won't be as good. I'm gonna go finish my latest patrol to unwind, I hope no little sloop or tugboat crosses my path cos I'm gonna fill it with all my torps the mood I'm in... ![]()
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The owl and the pussycat went to sea in a beautiful pea-green boat. It only took one T1 eel to convince that boat not to float. |
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