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Commodore
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Here's some simple examples using the function Wp:SetBodyPartVisibility().
syntax is Wp:SetBodyPartVisibility("object", 1 or 0); 1 for on, 0 for off. Objects are defined in the body parts file in Characters folder. Crewmen are made up of Head, Left Eye, Right Eye, Torso, and Pants. Optionally they can have a Hat and an Object. They start out as defined in the CHR files, be can all be changed with this function. Add binoculars to a crewman. Quote:
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information Last edited by Heretic; 03-08-10 at 12:02 PM. |
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