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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Maybe its possible to script in a Lock light to indicate that there is a lock.
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#2 |
Nub
![]() Join Date: Mar 2007
Posts: 4
Downloads: 43
Uploads: 0
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It was, quite simple. I used the menu editor as per the stickied tutorial to move the lock button outside the screen render area. Removing it from the page file causes a crash.
It was a quick and dirty way of doing it as I don't know anything about python scripting. My day job is a video producer and editor, not a modder or programmer, so I'm sure someone else will have a more elegant way of doing it :-) But I needed rid of it as it was right up there on the top 10 things that annoy me in this game. But thank you all for the kind comments! |
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#3 |
Helmsman
![]() Join Date: Nov 2004
Location: Switzerland
Posts: 105
Downloads: 113
Uploads: 0
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Hey, nice work, mate!
![]() Can you remove the green/yellow/red arrows as well? They're still there, when you tell the 1WO to turn off the TDC. That would be cool! |
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#4 |
Ships Secretary
Join Date: Apr 2009
Location: MilesCity Montana
Posts: 583
Downloads: 614
Uploads: 0
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Has anyone figured out what the triangle is there for this time? I think it is a bug, because it seems to do nothing in the aspects of aiming anything.
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Just help someone.....it makes a difference |
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#5 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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Thank you for this mod
![]() I didn`t already lock onto a target. Made my measurements with the map and maptools.
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