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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sparky
![]() Join Date: Jan 2010
Posts: 152
Downloads: 6
Uploads: 0
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That is called z-fighting.
Happens when you're too far away from the submarine. |
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#2 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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Absolutely! I get this with stock, but not all the time. I think it has to do with when the camera goes from exterior to interior mode - perhaps the depth resolution gets confused between the two?
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#3 |
Watch Officer
![]() Join Date: Nov 2007
Location: Montreal, QC
Posts: 345
Downloads: 614
Uploads: 10
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It's introduced / made more apparent with the free camera tweak. Don't install that one and you should be fine. Although I think I've read someone mention that they had the same kind of problems with default much less and only at certain angles.
I still use the mod personally, I'm sure CCIP will tweak it a little bit more soon.
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11 War Patrols / 56 ships sunk or damaged for 212,022 tons Zero casualties throughout the war Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender |
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#4 |
Navy Seal
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Yeah, sorry guys, it's an issue with the mod's reduced clipping distance from the sub. At the moment it's a bit of a tradeoff between how close you can get the camera to the sub, versus the occurence of these glitches. At narrow FOV these are less obvious, at regular FOV though it still needs a bit of tweaking.
Kinda busy with work at the moment so I can't tweak it out just yet. Next weekend I'll give it a closer look ![]() If you ask me, it's not a terrible tradeoff at the moment though... |
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#5 |
Engineer
![]() Join Date: Mar 2010
Location: Baden-Württemberg / Germany
Posts: 200
Downloads: 68
Uploads: 0
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Thank's for the answer CCIP.
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