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#1 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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The stock SH4 DM had loads of problems, including some real errors in the location boxes, etc (if they are wrong areas can be invulnerable, etc).
Looks like they might need to be entirely fixed in SH5 as well as they were in SH4 mods (RFB, among others). |
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#2 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Depends on the ship and where you hit it. Keelshots are far more effective than shallow hits.
Can take out most ship with 2 hits, some with 1, and other times 3 or more are needed. Flooding bar seems to indicate number of compartments open to water, not actual flooding level. Put 2 under the bow; in front of the bridge, spaced apart. Takes care of most. Those 16k transports go down with just 1. Maybe needs some tweaking, depending on who you ask, but wouldn't call it broken. ![]()
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