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Old 03-07-10, 12:03 PM   #1
TheBeast
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Originally Posted by runningdeer View Post
I really like this mod. I like the diesel smoke especially. The exhaust gives it a great feel. I would like to personalize some of the textures, for my own game play. And try to gain a good understanding of how it all works, in the process. I stand to learn a lot from this mod. I think its a great mod and possibly a way to enable me to make some excellent skins.

I'm not very good with 3d modeling or working much with the game files but I really enjoy changing the textures and am very good with my photoshop. I want to be able to make exceptional sub skins.

I would like to activate this mod alongside TMO v1.9...to work with together. Could you please instruct me on how to best do this. I know you address this in the description but I need further instructions, please.

Thanx for mod, it's pretty cool .
The only files you want to port into TMO are the .dat files located in Data\Objects and Data\Submarine\NSS_<ClassName>.
This may have some effect on how the damage model is displayed but I am not sure. They may have also done some work on Bubbles and Seaspray but not sure. You may want to ask in the TMO thread.

Do not port any other files into TMO as it may severely change the TMO gameplay model.

-TheBeast
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Old 03-07-10, 12:21 PM   #2
runningdeer
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Thanx for the quick reply...Okay I think I understand the instructions and i'll go post something in the TMO thread.
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Old 03-07-10, 03:20 PM   #3
TheBeast
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Originally Posted by runningdeer View Post
Thanx for the quick reply...Okay I think I understand the instructions and i'll go post something in the TMO thread.
I hope you are able to obtain the SHIV configuration you are working towards!
Ping me again if you have any further questions regarding this mod.

-TheBeast
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Old 03-07-10, 06:08 PM   #4
runningdeer
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..................lol, well I am waiting for Ducimus or somebody else from the TMO thread to reply about the compatibility of the mods together. I'm sure when they have time I'll get a reply.

For now...could you help me apply just the diesel smoke, along side my TMO?

Love that exhaust .

Thanx.
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Old 03-07-10, 06:54 PM   #5
runningdeer
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I should have mentioned also that I'd like to apply the deisel smoke so that all sub types in TMO have the exhaust, if that's possible?
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Old 03-08-10, 01:47 AM   #6
TheBeast
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Originally Posted by runningdeer View Post
I should have mentioned also that I'd like to apply the deisel smoke so that all sub types in TMO have the exhaust, if that's possible?
If you want to learn about Skwas S3D 3ditor, yes it is possible if you do it yourself. It really isn't that hard. I knew nothing about the game or it tools until December. I tried S3D mid January and had this MOD in a few days.
I did watch the Propellers Tutorial 2 video a few times before I tried anything.
Basically, you can copy from one .dat and paste it into the other. You will have to set Parent Node ID on the for the first chuck of each exhaust node. The Each chunk you copy will retain its ID when you cut and paste so subcomponents of of a node will automatically attach to the correct node but you will want to ensure they are listed in the correct sequence.

I only made the mod for all the stock SH IV v1.5 boats except the S-Class. I haven't had time to get to them yet.

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Old 03-08-10, 07:24 AM   #7
runningdeer
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I see. I didn't realize that it would require the 3d editor. I've used the editor before, but just to identify & locate where certain files would be.

I don't care much about the S class boats having smoke. Mainly the porpoise, gato, balao and of course the Narwhal.

Thank you for your time .
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