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Old 03-07-10, 11:32 AM   #1
kylania
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I'm convinced that flooding isn't working. I hit a Steamer doing 11kts in the front twice. Its bow was under water, propeller and stern up out of the water and still it steamed on as if nothing was wrong, even though the few parts of the boat NOT underwater were on fire.

I see a lot of people talk about "the right depth" for torpedoes, what's that exactly? I've tried at the waterline, I've tried below the water line and nothing seems to break the 'HP is all that matters' limit.
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Old 03-07-10, 02:43 PM   #2
wetwarev7
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Quote:
Originally Posted by kylania View Post

I see a lot of people talk about "the right depth" for torpedoes, what's that exactly? I've tried at the waterline, I've tried below the water line and nothing seems to break the 'HP is all that matters' limit.
The best depth to set the torpedo is about 2 meters below the keel so the torpedo is directly underneath it when it explodes. Unfortunately, the new recognition book does not have the keel depth so you have to guess
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Old 03-07-10, 03:40 PM   #3
kylania
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Quote:
Originally Posted by wetwarev7 View Post
The best depth to set the torpedo is about 2 meters below the keel so the torpedo is directly underneath it when it explodes. Unfortunately, the new recognition book does not have the keel depth so you have to guess
When you ID a ship it's hull appears in the torpedo depth chart. I tried once, in calm waters to against a Liberty Cargo. I was 1m below it's keel. The torpedo just kept going, didn't blow up or anything. I made sure the magnetic trigger was active.

More proof this HP only thing is bunk, here's the Ark Royal with FIVE torpedoes in her (my Torp guy has all but one of the passive damage skills already). How this doesn't count as a kill is beyond me, but pissed me off so much I nearly deleted my campaign.

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Old 03-07-10, 04:08 PM   #4
Arclight
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Her bow is resting on the bottom.

Same problem as in SH3&4; harbor raids are frustrating because of glitches like that.
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Old 03-07-10, 04:11 PM   #5
Blue-Casket
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Back again with some more news from the front !

As many of us here complain there sure IS something wrong with the torpedo damage and sinking in global!

I've done a keel shot ( don't ask me how because it was with impact switched on)
the ship took water and was pointing down in the bow.

Now that same ship didn't want go down with 4 hits!
repeat 4 hits!
The next patrol 2 transports.
1 torp was enough for one of them the other sailed slowly away.

Then i found a task force.
Hit a battleship with 2 hits and still nothing wrong.
Then the battlecruiser behind it completely exploded with one luck shot

They should really do something about this stuff

ESPECIALLY THE SINKING

In silent hunter 3 you hit a ship and waited till it started listing and stuff.
And after a while it just capsized and stuff like.
This was realistic!
Silent hunter 5:
These ships don't budge and suddenly it says enemy unit destroyed and within 10 seconds it's on the bottom
What kind of bs is that !

The creators did a good job with the entire u boat and stuff but really messed up the damage section and fighting!
If this would be more correct i'm pretty sure more players would be happy.

But i do have some good tips!
Aim for the middle !
as low as possible.
The engine room is under the bridge so mostly in the middle.
Normally if you can rip up a ship right between two compartments he's done for!
I think it all depends on which compartment u hit the ship.
Big compartments means sinking but that's the problem lol
they don't sink they just blow up
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Old 03-07-10, 04:21 PM   #6
Arclight
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I've had ships destroyed without them actually sinking. The only time they plummet like that is when you blow away all their HP, which isn't strictly nescesary.
Quote:
I've done a keel shot ( don't ask me how because it was with impact switched on)
the ship took water and was pointing down in the bow.

Now that same ship didn't want go down with 4 hits!
repeat 4 hits!
The next patrol 2 transports.
1 torp was enough for one of them the other sailed slowly away.

Then i found a task force.
Hit a battleship with 2 hits and still nothing wrong.
Then the battlecruiser behind it completely exploded with one luck shot
Sounds about right to me.

* Oh and iirc capsizing was rather a rare thing to happen, not realistic to have this happen all of the time at all.
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Old 03-07-10, 06:08 PM   #7
Webster
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keep in mind i dont have the game so i dont have first hand experience but just from reading so many posts here and also talking to people about stuff i can say this:

1 - torpedos are not weak, if anything maybe a little strong because DD are often lifted clear out of the water sometimes when hit so i think its the ships that are just way too strong and they need to be weakened and not have the torpedos stronger. many people have also confirmed the general opinion that merchant ships need twice the number of torpedos to sink then they should really need.

2 - ships do continue to flood and sink from it but not all the time, they will continue to flood only after the flooding bar reaches about the 75 to 80% mark and that is usually with only a little of the damage bar left as well

3 - sinkings are terrible, a guy told me he sunk a ship in the harbor in around 10 ft of water and the ships bow went up in the air at a 45 degree angle so a full 70% of the ship was out of the water. he said it was like a dump trunk dumping its load. he went on to say sunken ships will dry hump the bottom like a xxx movie and never stop and come to rest as they should.

4 - in many instances time conpression is more likely to kill you then the enemy, the game will almost never drop you out of time compression except to give you the death screen

Last edited by Webster; 03-07-10 at 07:01 PM.
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