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Old 03-07-10, 09:29 AM   #1
wetwarev7
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Quote:
Originally Posted by walsh2509 View Post
As I have said in other posts , I think this was a ploy by the devs, not only are Torps weak when you set up so are your crew.

........


As i said I think , they thought this would give us some sort of Role play add to building your crew.

Well, I think that was the intention of the crew gaining experience and ratings in SH3 and SH4 as well.

My question is, has anyone actually waited to see if the ships take on water or fire damage and sink on their own?
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Old 03-07-10, 09:41 AM   #2
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Quote:
Originally Posted by wetwarev7 View Post
Well, I think that was the intention of the crew gaining experience and ratings in SH3 and SH4 as well.

My question is, has anyone actually waited to see if the ships take on water or fire damage and sink on their own?

With some Merchants moving at 7 to 13knts , you can't wait to see if one torp does it. Even with 3 torps in and ablaze from stern to bow they go sail on, I have yet to see one slow down or be dead in the water I hit one in the stern up went the explosion and sparks and firework and then stern section on fire and its just kept sailing on.
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Old 03-07-10, 09:46 AM   #3
EAF274 Johan
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Funny, because I was just thinking of posting a question if people thought torpedos are too strong

I sank a 16000 ton transport with just one torp. It went down in less than a minute (my crew have no special abilities to increase the torp effectiveness). Maybe it was a lucky shot, I hit the transport more or less amidships at a depth of 2m, but at the time I found it a little suspicious.
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Old 03-07-10, 10:16 AM   #4
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I struck a large steamer with two torpedos. One to midship and another to the bow. Huge fires and the bow was .5 meters underwater, yet it kept going at 8 knots.

Also, on my first raid on Scapa, I struck HMS Malaya with 4 torpedos, all spread around the ship, the whole ship was on water and listing. Only after the 5th torpedo did it sink.
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Old 03-07-10, 10:23 AM   #5
wetwarev7
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After reading some of these posts, I'm starting to also wonder how many torpedoes are "too many torpedoes".

Just from what I've read so far, it seems like there might be a few situations where it takes 3-4+ torps to sink a ship, but a lot of the time it takes 1-2, which is really what I've come to expect from the Silent Hunter series.

I'm not saying the torpedo strength is correct, I'm just mulling all this over because I have nothing better to do 'til my first encounter. (Running real time, still some 220km from the UK)
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Old 03-07-10, 10:39 AM   #6
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I have played my campaign well into 1940 now and attacked quite a few merchants. And something is really fishy about the damage model.

I do not know why, maybe it is because I have map updates on, I get to see a white and a blue damage bar above ships that get attacked.

When shooting, this bar slowly decreases. Sometimes the blue bar is affected as well, but if at all, then only once. That is, as long any white is left. Only after that blue decreases.

I suspect white is structural integrity, blue is the level of water penetration. (if that is in the manual, mea culpa, I didn't bother to read it )


Topedos kinda do the same, just here the blue bar is effected the most. As a general thumb of rule, each ship will stay afloat as long this blue bar is not decreased below at least 2 thirds, which is not affected by where the fish hits.

That aside ships are highly resistant to topedo. Tankers and Liberty ships will definitily require 3 torps at least, Big steamers and the likes 2 and so on. Sometimes more, almost never less. I also never saw any progress in either flooding or fire caused damage despite beeing forced to wait quite a bit of time on several occasions.

That does appear a bit exxessive to me
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Old 03-07-10, 06:50 PM   #7
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I've sunk liberty size (7k tons) sips with one or two torpedoes. I have seen some ships sink slowly after one hit without any encouragement from me. I've also seen some ships stabilise their damage after two hits and not get any worse and sail on regardless. I think the flames are disconnected, like they were in SH4, from the actual progressive damage, so even though a ship is on fire, the fire only indicates the amount of damage done so far, not damage being done progressively, which you could easily imagine.
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Old 03-07-10, 06:59 PM   #8
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Talk about agony, i ran into an unescorted convoy of 12 ships, damn near hit every ship at least once, and sunk 6. The other 6 were dead in the water, I tried gunning them to death, but the damn deck gun cant sink ships it seems without expending like 30 rounds. Firing below the watermark seems to do nothing at all flooding wise, you just gotta beat the hell out of their hulls...takes forever, So i had to leave 3 ships dead in the water.

BTW 2 task forces were 30KM away...didnt even bother to come help these ships......poor guys....
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Old 03-07-10, 07:08 PM   #9
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Oh by the way, dry humping still works to sink a ship..lol just did it.

If its laying low in the water, and its a good wave day....time it so you can ride a wave up and on top of the ship in question, do this at slow speed or youll die....

The weight of your ship will push the back end past the sinking point and the ship will go down....used to do it in SH3 all the time. Its harder in SH5 though, you get damaged A LOT easier.. anything over 5 knots and catching a bad wave will almost kill you outright.
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