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#1 |
Commodore
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Going forward on my crew mod, I'd like the crew to perform their proper roles during the various states - surfaced and submerged cruising, surfaced and submerged battle stations. I believe 1WO should be on the UZO in surface battle stations and manning the TDC for submerged. The Engine rooms crews should behave differently when surfaced and submerged. At this time, I'm not concerned with watches and how many crew members there are.
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#2 |
Navy Seal
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I thought the scripts already made allowance for crew positions in different states, at least for surfaced/submerged/battle stations? Have you found this in the scripts?
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#3 |
Commodore
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The abiltiy is there, but it's not currently being used. They just stay in the same places doing the same things regardless. I'd like to change that but I need information on where each crewman should be and what they should be doing in each state.
__________________
- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#4 |
Helmsman
![]() Join Date: Apr 2005
Posts: 105
Downloads: 27
Uploads: 0
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I dug around some files and from what I've seen, I believe that for each new crewman a waypoint has to be placed in the corresponding *.gr2 file.
I don't know if this can be accomplished with the goblin editor, or if you need 3DSMax. On the other hand, I may be completely wrong ![]() |
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#5 | |
Commodore
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Initial tests are not promising. Wp:IsCrewState(B_STATIONS) isn't triggering anything. I wonder if that flag is not currently functional. ![]()
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#6 |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 177
Uploads: 0
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What would be great would be to have many of them in their racks under normal conditions, and some actual activity when you go to action stations.
If you click on your own sub in game it says you have 52 men aboard.. that is alot to squeeze into that little tube. |
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#7 |
Navy Seal
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What would be even greater, actually, is the ability to lower the bunks in the forward compartment in states other than alert/battle stations. This is where most of the crew of the sub would be located, but it's currently impossible for them to be thus due to the torpedoes being in the way. I'm sure there are ways to get around that with scripted animations (have bunks count as part of 'crew' models and remove them when needed), but it might be a little tricky...
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