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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Dude
![]() Join Date: Jul 2008
Location: San Jose, California, USA
Posts: 174
Downloads: 448
Uploads: 18
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I also want to extend a BRAVO ZULU for a job well done. I am currently playing SH4 with TMO 1.9 which is well known for having super sensitive destroyer sonar/detection ability. Although I have no specific scientific or statistical data to offer. All I can say is it is now possible to sneak into attack position on convoys, whereas before I would not even attempt to engage any convoys because all I ended up doing was evading depth charge attacks as the rest of the convoy would sail by out of harms way. Now, at least I can get a few fish into a couple of unsuspecting merchants before having to tangle with attacking destroyers. After awhile, the attackers tire from trying to find me and race back to join the convoy. Then I sneak back up to periscope depth and finish off the wounded merchants. This seems more realistic to me. Thanks again for this Mod/Tweak/Program/What ever you want to call it.
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#2 |
Navy Seal
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Although this does take away some of the fun of sneaking inside the convoy , which is part of what makes TMO a challenge in comparsion to other mods an, looking forward to it.Will load it up and see how it works.Just hope it doesnt take away from their skills after the attack which is also the trademark of TMO, DD's are usually no pushovers.
Sneaking inside is not impossible, just takes patience and skill.However, I am aware it can be a real PITA. |
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#3 |
Commander
![]() Join Date: Jun 2007
Location: Uruguay
Posts: 453
Downloads: 196
Uploads: 4
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Personally i'm thinking of making more effective enemy sonar now, reducing the thermal layer or surface factor, tmo sonar configuration in sim.cfg file is the same of stock, and i suppose one of the main reasons of not changing this was the difficult it gets to get closer to escorts.
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#4 |
The Old Man
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I use to run TMO19 and loved everything they did with the exception of 3 things. This addresses one of this issues I had with TMO19 before I decided to remove TMO19. I felt that TMO19 enemy ability to detect you, rivals current to date ASW technology and ruined the feel of SHIV WWII simulation for me. That. Elite's than can detect a microbe releasing gas at 5,000 yards and constantly being bombed by ASW AC when I am at depth bother me as well. I was affraid to even come to periscope depth for a day light attack on anything. Because several times when I was going to take a peak using my Pericope I was hit by ASW AC attacks before I even got close to the surface forcing me to RTB for repairs(no Master Mechanic ATT).
I am going to give it another try using this MOD and see what changes. Thanx! -TheBeast |
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#5 |
Navy Seal
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so do not enable jsgme? just place it in the SH 4 folder or mods folder? little confused.
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#6 | |
The Old Man
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Always use JSGME enabling a MOD. If the mod is not setup to use JSGME I highly recommend making so it does before enabling it. -TheBeast |
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#7 | |
Commander
![]() Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 463
Downloads: 423
Uploads: 0
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Just place the AI-SH.exe inside your main SHIV folder and launch it. you'll see a dialog box with two buttons. Click "Launch SHIV" then wait for SHIV to get to the main menu. Once there, hit [ALT] + [TAB] to get back to the desktop, then click on the second button ( "Activate SH-AI", I believe). You should hear a beep indicating that the fix is working. Return to SHIV. ================== As I understand it, this is how it works (correct me if I'm wrong). SHIV is hard-coded so that the Japanese escorts use active sonar all of the time (although you will not hear any pings until after the escorts have been alerted to your presence ![]() This fix Launches SHIV, then patches that running instance of SHIV, effectively turning off the enemies active sonar (actually, it reduces the active sonar range to 1 meter). In effect, the escorts are patrolling using only their hydrophones to detect your sub. Once you've been detected (either visually, or by hydrophone), it turns on the escorts active sonar, and you are back to normal SHIV-AI behaviour. Furthermore, The escorts will remain in active search mode for many hours afterwards. The fix has no effect on the enemies ability to detect you visually or by hydrophone (And this seems to be the case. I've tested this out in both TMO-1.9 & RFB 2 with the same results. Increasing speed to 3kts, or leaving the periscope constantly up will still alert the escorts). For me the question remains as to when (if ever) the Japanese adopted the practice of using active sonar all of the time to patrol for submarines. Using this fix past that date wouldn't be Kosher.
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There are no great men, only great challenges that ordinary men are forced by circumstances to meet. -- Admiral William Halsey |
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#8 |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
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In addition to this, did the escorts occasionally "go active" while escorting a convoy/task force? If so, some sort of a random timer to switch the active sonar range on for a period might be good.
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#9 | |
The Old Man
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-TheBeast |
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