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Old 03-06-10, 03:13 PM   #1
ddrgn
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I was having similar issues. One being I couldn't find the dock overlay, was pretty simple to add ships docked at a port in SH3/4 now I can't see the dock to lay them out. Working on figuring that out as well.
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Old 03-07-10, 12:03 PM   #2
digitizedsoul
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.misGE did the trick. That is new from SH3/4 to my knowledge, .MIS used to be suffice.


I see what you mean about the roster pulls. Unless there are new reference files we are unaware of, it is randomly pulling as far as I can tell. The only way to place historical units would be to create roster entries and that gets......

On 2nd thought that would be far too much trouble.
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Old 03-07-10, 12:26 PM   #3
longdog499
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So could you lay out the necessary files and file names and the file paths for something as simple as putting a Uboat in the Baltic and getting it to show up and work in the game?
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Old 03-07-10, 01:19 PM   #4
bigboywooly
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Quote:
Originally Posted by digitizedsoul View Post
.misGE did the trick. That is new from SH3/4 to my knowledge, .MIS used to be suffice.


I see what you mean about the roster pulls. Unless there are new reference files we are unaware of, it is randomly pulling as far as I can tell. The only way to place historical units would be to create roster entries and that gets......

On 2nd thought that would be far too much trouble.
Damn forgot the misge
Was something they introduced in SH4 to keep the German campaign seperate from the US - stayed as mis
Noticed the choice to pick your side - allied or axis - in the ME so Axis would save as a misge then

Well I think the docked units are random from the roster as they change every patrol
Though I popped into Amsterdam the other day - late 39 - and there were 3 British and 3 German merchants docked together
lol
Which is worrying
In Bergen all merchants were British

So who knows
Did drop a PM to Dan the dev to see if there was a tutorial knocking about or someone who could answer a few questions but no answer
Guess he is busy bug fixing
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Old 03-08-10, 04:47 PM   #5
digitizedsoul
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I just noticed the allies / axis as well. I am actually very glad they kept this as it will allow MP missions from an allied perspective, as well as SP ones.
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Old 03-10-10, 10:16 AM   #6
digitizedsoul
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Objectives requirement -

In SH3/4 you did not have to have an objective. If there was none present, the game would start and continue indefinitely until the host ended the session or all players quit.

It seems that now if you don't have an objective, the mission will start and after about 30sec or so display the "mission complete" message and terminate.

Is there a "generic" type of objective you guys are using to satisfy this? Some missions in multiplayer form simply do not require objectives. We don't want someone accidentaly sinking "too much" and ending a mission that everyone else is just starting to enjoy after 2hrs investment (IE: Stock Missions)
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Old 03-10-10, 01:39 PM   #7
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Quote:
Originally Posted by digitizedsoul View Post
Objectives requirement -

In SH3/4 you did not have to have an objective. If there was none present, the game would start and continue indefinitely until the host ended the session or all players quit.

It seems that now if you don't have an objective, the mission will start and after about 30sec or so display the "mission complete" message and terminate.

Is there a "generic" type of objective you guys are using to satisfy this? Some missions in multiplayer form simply do not require objectives. We don't want someone accidentaly sinking "too much" and ending a mission that everyone else is just starting to enjoy after 2hrs investment (IE: Stock Missions)
You can try a cheat
Add in a type of ship not in the mission - say carrier
Put that carrier hundreds of miles away from your mission location and have the objective as sink the carrier
Should never be completed unless campaign has one sail past you
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Old 03-10-10, 01:53 PM   #8
kylania
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If you do that then the player will have this unachievable (realistically speaking) objective constantly on their screen.

Why would you make a mission without an objective anyway? Obviously you're intending something to happen, why not make that or part of that an objective?
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Old 03-11-10, 01:20 PM   #9
L3TUC3
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Quote:
Originally Posted by bigboywooly View Post
Damn forgot the misge
Though I popped into Amsterdam the other day - late 39 - and there were 3 British and 3 German merchants docked together
lol
Which is worrying
So? The dutch remained neutral until the blitzkrieg in may 1940.

It's not like merchants are allowed to shoot each other in a neutral port. Seems perfectly normal to me.

Brits sailing into a German port is pretty weird though, unless it's right after the war breaks.
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Old 03-11-10, 02:07 PM   #10
bigboywooly
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Quote:
Originally Posted by L3TUC3 View Post
So? The dutch remained neutral until the blitzkrieg in may 1940.

It's not like merchants are allowed to shoot each other in a neutral port. Seems perfectly normal to me.

Brits sailing into a German port is pretty weird though, unless it's right after the war breaks.
Possibly so
Though the lack of anything Dutch was a worry

And that doesnt explain why Bergen in late 39 had all Br merchants and warship patrols
lol
AND after the Dutch have fallen Br ships still sail along the Dutch coastline with really nowhere to go that isnt occupied

Anyway
Piri Reis

Nice observations and great to have them written down
Picked up on a couple of those myself though not the nodes part so nice job
Off to have a look at the Generaters and convoys to see how they work
Will do a write up if figure it out

Maybe this thread should be a sticky as full of interesting information
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Old 03-11-10, 04:40 PM   #11
HanSolo78
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Really nice information guys!!
Hopefully we will have some historical harbour ship population.
One can also have a look into my WAC mod as I spent several months of work to experience docking times of most big battleships. especially the german ones!

greetings
Han
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Old 03-12-10, 06:08 AM   #12
HanSolo78
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Hi!

Yesterday evening and today I worked a little bit with the ME and the harbour traffic and I experienced some interesting points... at least for the harbour Kiel.

1.Docked ships create an enourmous FPS hit! i.e. 15 added ships approximately 15-20 FPS

2.Until now I found no way to edit the harbour traffic layer... everytime I wanna change something in position, etc, I had to rework with an editor.
But I think this may only be for the moment.




So.. that´s it for now.

greetings
Han
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