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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
![]() Join Date: Mar 2010
Posts: 90
Downloads: 16
Uploads: 0
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Demo?
![]() Pointing privileges revoked and UZO hogging stopped is awesome!! ![]() |
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#2 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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this is awesome!!! nice one!
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#3 |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 177
Uploads: 0
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I think that puts us up to 28 men on the boat... now we just need to find the other 24
![]() It is ok currently for just cruising, but at Battle Stations I want there to be more bodies around like in previous games. |
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#4 |
Watch Officer
![]() Join Date: Apr 2005
Location: Near U-995 (Kiel, Germany)
Posts: 337
Downloads: 5
Uploads: 0
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outstanding! love it!
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Gute Jagd und fette Beute! |
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#5 |
Commodore
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I've released a more complete version here: http://www.subsim.com/radioroom/showthread.php?t=163591
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#6 |
Sailor man
![]() Join Date: Feb 2010
Location: Germany
Posts: 43
Downloads: 26
Uploads: 0
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Outstanding!
Love your mod! Looks so much better now! Many thanks for that! Question: Do you now where the texture of the binocs lenses (i hope this is the correct term for what i mean) are placed at? I would like to change them to make the binocs look more realistic. Maybe like this one ![]() Thanks in advance JotDora |
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