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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Mar 2005
Posts: 218
Downloads: 14
Uploads: 0
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Back to the OP points...
MY GOD WHAT HAVE THEY DONE WITH THE INTERFACE?!? ![]() Yesterday evening I paid a visit to a friend and discovered he got SH5. He told me how disappointed he was, coming from SH3 and SH4, that the interface had been completely reworked. I asked him to see it and, my God, he's right. ![]() I haven't played SH3 or SH4 in a year so I don't remeber shortcuts or anything. But I do remeber that all the info I needed was readily available. Now, it's a REAL mess. The SH3 interface was very functional and stylish. With SH4 they messed things a bit but it still worked. After less than one hour of SH5, I felt frustrated and exhausted. Someone says the developers lurk often these forums. Back in the days of SH3 and 4 I remeber a lot of people asking more realism in the simulation (sonar, depth charges, ship inertia and turn ratio) but very few crticis aimed at the interface. While I like the idea of strolling through the sub like a FPS, once the novelty wears out (and with only one boat available), I want to reach every information, every battle station, every command in a matter of 1 click! I'm glad I didn't buy this. I have doubts that modder can correct this as the interface is probably hard coded into the game itself.
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#2 |
Seaman
![]() Join Date: Mar 2010
Location: Germany
Posts: 37
Downloads: 11
Uploads: 0
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Its new, thats it ! Give it a try, get used to it or wait for a mod..... honestly it took me 30 minutes to get used to it and now its fine. I'm really amazed how many people comment and/or complain tho they have no copy of SH5 or even played it for a while.
![]() SH5 is not perfect, not free of bugs and for sure there are lot of things UBI has to improve, but it works, looks awesome and obviously UBI is working on it. IMO three good reasons to stay tuned. "Jammert nicht, kämpft !" (Don't moan, fight !) ![]() P.S.: ......anybody of you played Armed Assault 2 ? You should ! It makes you modest and grateful. ![]() |
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#3 | |
Machinist's Mate
![]() Join Date: Oct 2004
Location: Germany
Posts: 121
Downloads: 19
Uploads: 0
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![]() Quote:
In ArmA2:
I can play it, even when my Internet connection goes down. Try that with SH5. ![]() ![]()
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regards, Aubrey -- -.-- / .... --- ...- . .-. -.-. .-. .- ..-. - / .. ... / ..-. ..- .-.. .-.. / --- ..-. / . . .-.. ... |
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#4 |
Stowaway
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I play arma2 constantly and what the devs do is fantastic.
They release beta patches to the public and the latest patch makes it perfect but also there is ALOT more happening on the battlefield than SH5. Also arma2 stayed true to it's simulation roots, SH5 did not. Codemasters dumped Bohemia interactive, took the original operation flashpoint name and with a bigger team and bigger budget released to total mess that is operation flaspoint dragon rising. Kudos to BI for what they have done, those guys at least deserve credit for what they did. SH5 is what op flashpoint DR is to arma2. |
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#5 | |||||||||||
Seaman
![]() Join Date: Mar 2010
Location: Germany
Posts: 37
Downloads: 11
Uploads: 0
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![]() I'm leading an Armed Assault Community running two dedicated servers. We are so fed up with it that we decided to wait for "Operation Arrowhead" that hopefully will fix some of the above mentioned. Since years the bug list of Armed Assault is longer than the list of SH5 will ever be, and many of the BETA Patches made things more worse ! Next to this; due to the release of the editing tools for SH5 right on your copy this game has the same potential as Armed Assault. SH5 is the platform and now it's up to the community. And "last but not least"; DRM is an epic fail as it got already succesfully hacked and probably UBI invested more time to get it up i/o fixing bugs prior to the release. But don't fool around, cause as soon as YOU start your system the all world knows that YOU are online....UBI is only one more company on that list. my2cent P.S.: ...sorry for getting off topic. ![]() |
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#6 | |
Engineer
![]() Join Date: Mar 2005
Posts: 218
Downloads: 14
Uploads: 0
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![]() Quote:
Giving orders is okay but I also want to have access plenty of info and commands concentrated in a sleek and comprehensive interface. Some people argue that Silent Hunter is a submarine commander simulation. But a sub, or a ship, is a collection of several individuals each with its own mind, eyes, ears and expertise. In Silent Hunter if you're distracted or busy, there are no other humans taking care of your orders in a meaningful way: just a simple 'autopilot' that follows blindly your last command. That's why I maintain that the game must provide at any moment all the info needed to make conscious decisions and the controls must be equally simple and immediate. You're alone. A sub has a bridge full of experienced professionals and dozens of sailors on duty at any time. With this new SH5 interface, it seemed to me that I was effectively unable to manage an emergency situation. And it wasn't just because of my inexperience. The interface felt very clumsy. It lacked the info I wanted to have all the time under my eyes.
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