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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#271 |
Ace of the Deep
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Hi folks,
Try this, it's the combined sh3.sdl from Lifeboats&Debris v4, FM's New Interior and HanSolo's Animated sub pens. JSGME compat, install AFTER these mods. I'm at work and found it on my portable hard disk drive. http://www.filefront.com/15738405/Co...NI+SubPens.rar Thanks to all these mod authors for their great work. Any problems let me know, I have the file at home as well just incase it shopuld differ but I'm 99.9% sure that this one is the one I'm using. Best Regards Aces |
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#272 |
Officer
![]() Join Date: Mar 2006
Location: Helsinki, Finland
Posts: 247
Downloads: 205
Uploads: 0
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This mod looks great!
I think I have a small problem. When ever I click the floor of the sub it throws me to the engine room. ![]() And I would also like to enable the free camera movement in the control room by default. What values should I edit in the cameras.dat to achieve this? Sorry if this has been asked before. Couldnt find the answer. Thanks -Johnny
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#273 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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Do Not use the old FM floor click, Free cam Is back to the stock keys that are Shift + F2. ![]() |
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#274 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,807
Downloads: 171
Uploads: 0
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Windows XP USERS
I know I keep saying this but for new readers please be aware that changing the boot.ini file with the command switches /3GB /USERVA=xxxx may cause problems, I found that while doing this and patching the sh3.exe file SHIII itself worked great!
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Sub captains go down with their ship! |
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#275 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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![]() I have WinXP Pro SP3 32-bit, 3 GB RAM (better compromise for this), ATI GPU, Intel CPU, ASUS mobo, pagefile.sys not less than 4096 MB... and have no problems... i use it more then 3 years (may be 5)... I use (try) many programs 3D art, 2D art, CAD, games and so on... ... and if i write value "/3GB /USERVA=xxxx" correctly i have no problems... i always wrote switcher manualy in boot.ini... ![]() ... Except discussed problem (switcher, patcher of *.exe & *.dlll) there is still an adjustment of OS (System Cache as example and so on)... only set of all parametres (switcher, patcher and adjustment of OS) will yield necessary result... P.S. There is no sense to discuss on this theme... Everyone should try independently...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 03-05-10 at 04:41 PM. |
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#276 | |
Ace of the Deep
![]() Join Date: Jan 2002
Location: London, England
Posts: 1,144
Downloads: 54
Uploads: 0
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Nemo
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"I'm afraid there is no disguising the fact that King's obsession with the Pacific and the Battle of Washington cost us dear in the Battle of the Atlantic". Sir John Slessor GCB, DSO, MC, DL AOC-in-C Coastal Command RAF ___________________________________________ |
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#277 |
Captain
![]() Join Date: May 2009
Location: Forever stuck in Data folder...
Posts: 482
Downloads: 259
Uploads: 0
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I applied the .exe 4GB patch from the LSH team and selected my /3GB boot .ini at startup and I've actually managed to load a new patrol of my existing career without any crashes. I'm currently making my way down the Kiel Canal without any issues except I did notice a wee bit of stuttering on first load in the harbour, this soon subsided though. FPS from engine room facing command room is no less than 36fps.
I'm not counting all my chickens yet as I'm going to continue the patrol and then try a few mid ocean saves, I still have a fear that I'll suffer the kernel.dll error upon reloading attempts. I know my system is pretty stable as I've never experienced any CTD's from the 3D, only on loading. XP 32bit (/3GB, USERVA=2600 boot.ini for SH3 sessions only) Athlon 64 x2 5200+ O/C @ 3.1ghz 2x 1GB Crucial Ballistix 800mhz RAM. Asus M2a-VM Motherboard Nvidia GeForce 9500GT (512mb) (Temporary solution after last card went pop) Using Nhancer and Gamebooster, loaded patrol directly after reboot to minimize memory usage. If I experience any more crashes, I'll post, if not, I'll be too busy.... ![]()
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The owl and the pussycat went to sea in a beautiful pea-green boat. It only took one T1 eel to convince that boat not to float. |
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#278 | ||
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,807
Downloads: 171
Uploads: 0
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Quote:
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Sub captains go down with their ship! |
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#279 |
Navy Dude
![]() Join Date: Jul 2008
Location: ITALY
Posts: 170
Downloads: 87
Uploads: 0
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...To all people ...do you know the way to eliminate the food ??
I open the NSS_Uboat7_CR.dat with s3editor and I see this.. ![]() ![]() I edited with red line the object that I think i must eliminate are those correct? -------------------------------------------------------- is it possible that with "Conning Tower Hatch open" installed you see inside the door is open but closed from the outside ? ![]() ![]() Last edited by Desga; 03-05-10 at 05:50 AM. |
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#280 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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Umm the exe fix fixed the CTD when using this mod it seems
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#281 |
Captain
![]() Join Date: May 2009
Location: Forever stuck in Data folder...
Posts: 482
Downloads: 259
Uploads: 0
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It has for me, just loaded a mid patrol save and it's A-OK. I'm running some pretty heavy mods too so I'm well happy. Just waiting for the sound fix now (deleted the .sdl file), and I'd like the floor click to engine room removed, just leaving Shift-E for engine room access along with Shift F2 freecam. I understand the dive angles will screw things up with the original OH 3.09 freecam if you travel too far back or forward while in a dive or surfacing, throwing you through the floor or ceiling, right? Having the floor click just makes things cumbersome.
Is there a way I can deactivate it myself? I have S3D.
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The owl and the pussycat went to sea in a beautiful pea-green boat. It only took one T1 eel to convince that boat not to float. |
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#282 |
Officer
![]() Join Date: Mar 2006
Location: Helsinki, Finland
Posts: 247
Downloads: 205
Uploads: 0
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Hi JCWolf!
![]() Yes I am aware that the freecam is back to the stock keys. And that's my problem here. Dont want to press those keys everytime I want to move around in the sub. What I would like to know is what adjustments I have to make in the cameras.dat to achieve an automatic freecam movement that would always stay in the freecam movement? I hope I'm making myself clear enough ![]() Are you saying that it cannot be fixed? I guess I have to be more careful with my trigger happy finger ![]() Thanks -Johnny
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#283 |
Grey Wolf
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You can add freemove to any camera you wish, just add a freemove node via s3d to the camera in question in cameras.dat (just look at any existing free moving camera`s node structure to see how its done).
I would however recommend disabling the camera sway since youd just end up with the same free move camera bug that affected the beta version. +found any easter eggs yet??? |
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#284 |
Captain
![]() Join Date: May 2009
Location: Forever stuck in Data folder...
Posts: 482
Downloads: 259
Uploads: 0
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@ Johnny
I think the extended length of the 3d interior makes the use of the destabilized freecam untenable, in that as you dive and surface, the camera position pivots on the central point (the point in the control room by the CT ladder. Therefore, if you initiate a dive and you're at the extreme ends of the interior, it will pivot the boat and push you either through the floor or ceiling, which has been known to cause crashes. It was fine when using just the OH 3.09 as the interior wasn't as long and the dive angles could be contained to keep you inside the boundaries of the 3d world (interior), but to have the same effect in this mod, you'd have to reduce the dive angles to an almost unnoticeable point. Even if you did manage to edit in a freecam yourself, you'd not be able to dive or surface without being situated in a central position (in the CR) or you'd be pushed out of the interior into the blackness beyond, maybe causing a crash, at best freezing your game. I doubt this will be solved.
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The owl and the pussycat went to sea in a beautiful pea-green boat. It only took one T1 eel to convince that boat not to float. |
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#285 |
Officer
![]() Join Date: Mar 2006
Location: Helsinki, Finland
Posts: 247
Downloads: 205
Uploads: 0
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Thanks guys for the info
![]() Okay I will attempt to add a new node to the cameras.dat. Allthought my experience with S3D is limited so far to only fixing the periscope alignments, but I'll see what I can do. ![]() Thanks for the heads up tho. I will try and stay in the CR when at deep angles. @Flakmonkey Sorry only tested the mod once so no easter eggs yet to come by -Johnny
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