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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: Feb 2005
Posts: 377
Downloads: 20
Uploads: 0
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Yeah the boats always catch fire no matter what. Seems odd. Then when the hitpoints are gone they go boom boom. I like SHIV version better.
The actual graphics are better now, the holes in the ship when a torp hits are very nice done... Look inside and you can see wreck compartments and metal jagged all over the place. Also they did a step backwards with the crew on ships.. Ship on fire? Oh well the crew are still just walking around like nothing is happening and they even manage to walk right through burning wreakage. No life boats... I don't think they had time to finish this part... They did the same thing in SHIV remember? We had to wait for like the 2nd patch before they were added in. The boat damage system sucks though.. You would of thunk with all the Natural ship sinking mods for SHIII and SHIV they would of got the clue that we want compartment sinking, slow sinking ships and not a hit point system were if it has 1 hit point left it won't sink. Silly devs. |
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#2 |
Seasoned Skipper
![]() Join Date: Feb 2008
Location: Good old Germany
Posts: 739
Downloads: 80
Uploads: 0
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Do you see any damage from the deckgun on enemy ships ?
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#3 |
Lucky Jack
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#4 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
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A NYGM damage mod will be great.
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