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Old 03-04-10, 11:33 PM   #1
remowilliams
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Excellent, thanks.

Any chance of adding the unmapped special abilities to extended Shift Function keys? Reason being the morale mod will allow the regular Function mapped abilities to be used at all times (such as man AA/Deck guns), but the others (such as reduce flooding, etc) that require crew conversations still will not work after the morale drops to zero due to the morale bug.
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Old 03-05-10, 12:02 AM   #2
ddrgn
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Very possible. I am looking into adding a few more things now. Will update shortly.
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Old 03-05-10, 12:36 AM   #3
kylania
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Quote:
Originally Posted by ddrgn View Post
Very possible. I am looking into adding a few more things now. Will update shortly.
Can't wait!
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Old 03-05-10, 12:52 AM   #4
ddrgn
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Quote:
Originally Posted by remowilliams View Post
Excellent, thanks.

Any chance of adding the unmapped special abilities to extended Shift Function keys? Reason being the morale mod will allow the regular Function mapped abilities to be used at all times (such as man AA/Deck guns), but the others (such as reduce flooding, etc) that require crew conversations still will not work after the morale drops to zero due to the morale bug.
Hi Remo, all the special ablities work. You need to add the points to the officer, just go up to the guy and click the + icon. Now add some abilities and once you get it high enough the ability is unlocked. You can toggle the ability once its enabled.


Quick update:

Latest changes:
1.5
Added Camera on Unit "6"
Added Camera on Next Unit "7"
Added Camera on Next Unit "8"
Added Report Time to Course End "SHIFT 9"
Added Report Range to Course End "SHIFT 0"
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Old 03-05-10, 02:20 AM   #5
kylania
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Quote:
Originally Posted by ddrgn View Post
Latest changes:
1.5
Added Camera on Unit "6"
Added Camera on Next Unit "7"
Added Camera on Next Unit "8"
Added Report Time to Course End "SHIFT 9"
Added Report Range to Course End "SHIFT 0"
6 did nothing for me. 7 ended up with a side shot connected camera of my ship. 8 did nothing.

The problem is, I couldn't get my camera reconnected to my avatar. Switch to Sub F4 key didn't work. Also, more alarmingly, Shift-U (unstick) didn't work either. Once it moved me to the ocean ahead and to the right of my boat, but mostly it did nothing...

Just me or?
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Old 03-05-10, 05:00 AM   #6
sergei
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I played around with the commands cfg when I first got the game.
Specifically to try and get the Previous and Next Unit cams to work.

I got 'em to work, but ran into the problem you are describing. Once I switched to external, I could not then switch back to get back in the boat.

At the time I assumed I had messed up something in the cfg. Now, I am not so sure.
This functionality may be bugged in this game.
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Old 03-05-10, 09:58 AM   #7
ddrgn
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In order to view the next and prev unit they have to be in range, either on hydrophone, radar or in your view.

When you get closer to multiple targets the next and previous cams will work.
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Old 03-05-10, 10:12 AM   #8
ddrgn
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Quote:
Originally Posted by sergei View Post
I played around with the commands cfg when I first got the game.
Specifically to try and get the Previous and Next Unit cams to work.

I got 'em to work, but ran into the problem you are describing. Once I switched to external, I could not then switch back to get back in the boat.

At the time I assumed I had messed up something in the cfg. Now, I am not so sure.
This functionality may be bugged in this game.
That problem is related to something else, did you have CCIP's camera mod installed? I have had the same problem getting stuck in external view and that was before I added next and prev unit cams.
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Old 03-05-10, 10:34 AM   #9
sergei
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Quote:
Originally Posted by ddrgn View Post
did you have CCIP's camera mod installed?
I think I did, yes.
I'll try it without, thanks for the advice.
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Old 03-05-10, 02:53 PM   #10
ddrgn
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OK "6" for unit cam doesn't seem to work properly....

But I can confirm both next and prev units work fine.
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Old 03-05-10, 06:51 PM   #11
remowilliams
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Quote:
Originally Posted by ddrgn View Post
Hi Remo, all the special ablities work. You need to add the points to the officer, just go up to the guy and click the + icon. Now add some abilities and once you get it high enough the ability is unlocked. You can toggle the ability once its enabled.
Ah yes, I see what you mean for the other officers. Some abilities aren't even available until unlocked.

However in cases like the Chief Engineer, who does not have his Repair/Reduce flooding abilities mapped to hotkeys (and does not need promotion points to make them available, as they are there from the beginning) you cannot use his abilities when morale is zeroed out - there is no hotkey, and no way to select the ability by talking to him.

But there are lots of special abilities, so I suppose keymaps for all would be tough. The Morale Mod appears to now have made all the other abilities (if unlocked through points) selectable via conversation even when morale is zeroed.
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Old 03-05-10, 07:34 PM   #12
ddrgn
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I can confirm the "6" cam on unit does not work.

I am not sure this even worked in the past.

Oh well we have a free key for later.
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