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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
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![]() Quote:
Ubi made a corporate decision to move this game from "simulation" to something resembling arcade and RPG, even including unlockable content which is pure console. Therefore, they didn't have to concentrate on simulating the experiences of a U-boat commander to the degree we had become accustomed to, or many of us wanted, because the game they were developing didn't need those hard core simulation elements in it. In other words, they knew they were dumbing it down. So why bother to include content that would clash with the arcade profile they had decided upon? Else, how can you possibly explain the missing compass? In a naval war game, of all games....? ![]()
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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