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#1 |
Swabbie
![]() Join Date: Mar 2010
Location: Argentina
Posts: 11
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Thank you; it seems that after the first contact was made, I must go to periscope depht and wait to the second contact while follow the hypothetic curse of the ship.
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#2 |
Rear Admiral
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Yes, if you have a contact that is still too far away to follow visually, you will need to submerge and follow it with the hydrophone.
I would suggest going deeper than periscope depth. Probably 25-30 m at least for your hydrophone checks. And especially if you're going to be running submerged for any length of time with no contacts at all in visual range. I don't know how closely it holds true in the stock game but in general, deeper = safer. Provided you don't go below crush depth, lol. There's just no reason to stay at periscope depth if there's nothing close enough for you to see with the 'scope anyway. And if you're submerged, you will probably pick up any contacts with the hydrophone long before they get close enough to be seen. You'll have plenty of time to get back to periscope depth (or the surface) when you start getting near enough to make visual contact with the 'scope or from the bridge. But always do a periscope check before surfacing completely! Even if your soundman reports no contacts. Just a good habit to get into IMO. ![]() |
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#3 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
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Good point about the periscope check before surfacing,and do a sound check before raising the periscope...just to be safe.Its all good practice for later on.Even get into the habit of checking the skies with the OS before surfacing,again another good drill to get into the habit of.
Not sure if this is modelled in GWX3 but also be wary of using compressed air when enemy vessels are suspected to be in the area,in which case I surface at slow speed with no air.According to the 'the uboat commander's handbook' captains had been known to have been detected simply by using their compressed air to aid in surfacing.I personally DO hope it is simulated in the game,and if it isnt,I still do it anyway hehe
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#4 |
Swabbie
![]() Join Date: Mar 2010
Location: Argentina
Posts: 11
Downloads: 0
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Well, last night I practiced to follow the contact submerged and was able to made new contacts! The hunting changed drastically and made contacts with warships too!
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#5 |
Chief of the Boat
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SINK EM ALL!!
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#6 |
Rear Admiral
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#7 |
Grey Wolf
![]() Join Date: Nov 2009
Location: Weimar
Posts: 930
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great, that the community could help you out.
and (I forgot in the first moment) welcome aboard! ![]()
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Life, Liberty and Property! |
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#8 |
Swabbie
![]() Join Date: Mar 2010
Location: Argentina
Posts: 11
Downloads: 0
Uploads: 0
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I started a career, follow a path to my patrol cuadrant and made my way through cold waters (the patrol is near Scotland). Reaching 1/4 of the journey, I received a message saying "new contact: slow, etc etc". The direction this ship is following, leading it right to...ME! I kept myself submerged and reduce the speed... but no new contact was done! The initial distance was 20km aprox. I decided to surface the boat, but I only could see the sea and the moon. No new contacts were made. I lost a ship once again.
So... What was wrong? What was my mistake? Please, a little help is needed; I am sure that when I was able to fire some torpedos to a ship, I would never stop til the Iron cross! ![]() |
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