![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Chief
![]() Join Date: Jan 2008
Posts: 320
Downloads: 81
Uploads: 0
|
![]()
Yeah bad design. We need natural sinking mechanics.
![]()
__________________
-Fighting is a lifestyle- ![]() |
![]() |
![]() |
![]() |
#2 |
Commodore
![]() Join Date: Apr 2005
Location: Brewsky, Galore
Posts: 618
Downloads: 19
Uploads: 0
|
![]()
Wans't this (fire not causing damage) the case with (stock) SHIII as well?
__________________
Daddy cool ![]() |
![]() |
![]() |
![]() |
#3 | |
Eternal Patrol
![]() |
![]() Quote:
In real life there were ships that burned for days, and then the fire went out by itself. But those were rare cases, and I can tell you from first-hand experience that a fire on board is a sailor's worst nightmare. Fire can indeed eat through the toughest steel, and many ships during the war were abandoned because once the fire is out of control it's almost a foregone conclusion that the ship will sink. Of course the problem of having nowhere to go that isn't burning also plays a part. ![]()
__________________
“Never do anything you can't take back.” —Rocky Russo |
|
![]() |
![]() |
![]() |
#4 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
|
![]()
It's an arcade game, guys. No need for sinking mechanics with an arcade game. That's why the devs included "health bars" so you'd know you have to keep plugging away until all the hitpoints are gone.
It's total arcade. Else, why include health bars at all?
__________________
"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
![]() |
![]() |
![]() |
#5 |
Lucky Jack
![]() |
![]()
Same goes for merchants keeping up with the convoy... AGAIN.
Last night, I hit a convoy and 3 merchants were burning with two having 2 holes and one bigger 3 holes on it's hull, yet they still kept with the convoy (the largest had it's foredeck almost submerged ![]() |
![]() |
![]() |
![]() |
#6 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
|
![]() Quote:
It's really discouraging having like 12 torpedoes and only getting 2 kills per patrol, when those I had to use the deck gun to finish off. |
|
![]() |
![]() |
![]() |
#7 |
Lucky Jack
![]() |
![]()
As Sailor Steve points out...secondary damage by fire has never existed in SH3/4 and now 5. Bummer.....
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|