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#1 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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These guys have been on fire for 9 hours. Two GIANT holes below the water line. Dead in the water. Yet somehow it won't sink. And look, dudes are just walking into the fire like it's not even there...
Can fire kill a ship? I've lit up three merchants like this, entire decks on fire and they never ever sink. It's a bit demoralizing. ![]() |
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#2 |
Grey Wolf
![]() Join Date: Jul 2008
Location: Sweden
Posts: 831
Downloads: 101
Uploads: 0
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from my observations 'Cough' fire does nothing to the healthbars, i have them on for some reason, you just have to shoot until the health depletes and it goes boom.
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![]() Liverpool is my relegion, Anfield is my church. True believers never walk alone. |
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#3 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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So there's no damage over time from fires spreading or flooding from gaping holes below the water line?
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#4 |
Torpedoman
![]() Join Date: Mar 2010
Location: Wisconsin
Posts: 111
Downloads: 14
Uploads: 0
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Yeah it is frustrating. You either sink it or it isn't going to sink.
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#5 |
Chief
![]() Join Date: Jan 2008
Posts: 320
Downloads: 81
Uploads: 0
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Yeah bad design. We need natural sinking mechanics.
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#6 |
Commodore
![]() Join Date: Apr 2005
Location: Brewsky, Galore
Posts: 618
Downloads: 19
Uploads: 0
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Wans't this (fire not causing damage) the case with (stock) SHIII as well?
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#7 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
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It's an arcade game, guys. No need for sinking mechanics with an arcade game. That's why the devs included "health bars" so you'd know you have to keep plugging away until all the hitpoints are gone.
It's total arcade. Else, why include health bars at all?
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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