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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Born to Run Silent
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I hope it doesn't break!!
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SUBSIM - 26 Years on the Web |
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#2 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
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It is fixed, its not moving...
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With strength I burn... |
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#3 |
Lucky Jack
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#4 |
Sonar Guy
![]() Join Date: Feb 2005
Posts: 377
Downloads: 20
Uploads: 0
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You can go to the mod section and download the new Keys that add depth to keel.
That way you don't have to be outside view to tell what the depth is... Since that obviously means nothing. ![]() |
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#5 | |
Lucky Jack
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![]() Quote:
And also, there are the graphical problems of sunken ships resting 5 meters above the seabed etc. |
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#6 |
Machinist's Mate
![]() Join Date: Apr 2009
Posts: 121
Downloads: 44
Uploads: 0
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Sinking ships is shallow water do not come to rest on the seabed, they are swallowed and disappear. Maybe this was an attempt to depawn models and increase performance after sinkng?
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#7 | |
Helmsman
![]() Join Date: Mar 2010
Location: New York
Posts: 105
Downloads: 19
Uploads: 0
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Hated that in SH4. Managed to infiltrate Tokyo Harbor. Shokaku Carrier and a Yamato. Sent every torpedo I had into them, watched them both list to the side, catch fire but then they just stopped. Went to my external camera. They had begun to sink but hit the seabed before the decks went under. Same thing happened in the Uboat expansion. Managed to get into midway and torpedo a Fleet Carrier. Sank a bit but hull came to rest on the bottom before the game registered it as sunk. But the frame rate thing would probably be the best reason lol |
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#8 |
Stowaway
Posts: n/a
Downloads:
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![]() then can it be changed to read the lowest points as the floor instead of the highpoints or can the floor be raised up to get the same result? this way you dont hit things that arent there, i would rather go through objects as with rocks in sh4 then to hit something you see isnt there |
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