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Old 03-03-10, 10:46 PM   #1
rsvette12
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Great reference for a modeling project, thanks a lot.

Regards, Rich
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Old 03-04-10, 02:27 AM   #2
LukeFF
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Some notes I've made on U-boat crew compositions:
  • Radiomen: there were typically four radiomen on board. Two would be petty officers (funkmaat/obermaat) and two junior enlisted sailors (funkgefreiter/obergefreiter). One would be in the radio shack, the other at the hydrophone station.
  • Bridge watch was typically one officer, one petty officer, and two junior enlisted sailors. The navigator and chief bosun also stood watch as the 3rd and 4th watch officers, respectively. There typically was also an officer cadet on board the boat as well who would stand watch.
  • Diesel compartment: this was headed by an Obermaschinist. Each watch typically consisted of one maschinenmaat/obermaat and two maschinengefreiter/obergefreiter.
  • Motor compartment: same as the diesel compartment.
  • Torpedo crew: typically one mechanikermaat/obermaat and two mechanikergefreiter/obergefreiter. Obermaat was the highest rating for a torpedo mechanic on a U-boat.
  • Control room: other than the chief engineer, typically two enlisted personnel from the maschinist ranks would be on duty at a time here: 1 maat/obermaat and 1 gefreiter/obergefreiter.
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Old 03-04-10, 02:48 AM   #3
Mav87th
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How about an inactive crewman in a bunk. It only needs a sleeping head and a blanket.....not much fps deduction in that.

Then fill up the bunks with "sleepers"
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Old 03-04-10, 06:42 AM   #4
kptn_kaiserhof
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yeh that gowd damn diagram looks so unrealistic
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Old 03-06-10, 01:48 AM   #5
John_Doe_16
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Hi,

the biggest factor for the small crew-size in SH5:

The bow-torpedo-room was the living space for many men. It had 12 bunks, which were "folded out" most of the time... (Only folded up when loading torpedoes). It was cramped and full, as described and photographed by LG Buchheim. There were "rotating" watches, so there were always many men in there...

In the game, however, the bunks are folded up all the time, and there are only three people in the room.

To make it more realistic, the bunks should be folded down most of the time with 10-12 people in the room... Maybe when you rig for "battlestations", it could be like it currently is, with folded-up bunks and people ready to load the torpedoes...

Pictures of a scale-model (first I could find online):

http://www.u-boot-modell.de/modellba...ter_oben_g.jpg

With spare-torpedoes:
http://www.u-boot-modell.de/modellba...ter_vorn_g.jpg

After spare-torpedoes were used:
http://www.u-boot-modell.de/modellba...aet_vorn_g.jpg

(Notice how the floor is a lot higher up with spare-torpedoes in place...)

All the best to you
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Old 03-06-10, 02:00 AM   #6
gimpy117
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i just think all the crew will kill FPS.

remember the game already recommends a 512 card...so..they want it to be accessible
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Old 03-06-10, 02:08 AM   #7
CCIP
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Personally, I don't believe the crew will make much if any real FPS difference for most people. It's good to have a mod option, but I'm willing to wager the impact of this will actually be almost unnoticable for most people with solid video cards.
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Old 03-07-10, 12:15 AM   #8
capthelm
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Quote:
Originally Posted by gimpy117 View Post
i just think all the crew will kill FPS.

remember the game already recommends a 512 card...so..they want it to be accessible

agree , nice to have the option i think, visuals being .... full/ med/ low /off.. crew settings ingame,hope the dev team add somthing like this later on.
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