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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
A-ganger
![]() Join Date: Jul 2002
Location: In a trench outside Vicksburg
Posts: 73
Downloads: 6
Uploads: 0
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So few games are without bugs at release. I'm not an apologist for Ubi (I think i mentioned elsewhere that I'll pass on this one due to the DRM), but just about every title I've been excited about has been released half-baked over the past 3-5 years.
I think I'm having a bigger problem in what the OP posited was the "direction" that this title is going. It appears to be going away from any sort of fidelity. The problems I had with SH3 - the big ones - were thus: Idiotic sonarman DD's that could pinpoint you even though they were steaming along at 20kts and you were all-stop Dumbed-down oceanographic/atmospheric model In essence - while titles like 688 were striving to improve the simulation aspect, Ubisoft ignored what I considered to be of upmost importance. Now, we have a title that looks very heavy on the eye-candy (which I admit I'm a sucker for) but has done little to propel the realism forward. I really do not care to invest in a conversation with a virtual bosun's mate. I want the above plus mechanical breakdowns, milk cows, true wolf packs, realistic command and control from OKM, fully modeled crew handling. From being on these forums for years I can confidently say that these are the wishes of many fans of the series. Can an owner of SH V tell me they have delivered? OK, so Ubisoft decides us lunatic subsim fanatics are such a niche crowd that they are better off tailoring to the masses who want to blow stuff up while underwater. The game apparently is very modable, but the basics I mentioned (the top three for me) should IMHO be delivered with the original package. If the AI is identical, why not just play SH3?
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