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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Chief of the Boat
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#2 |
Eternal Patrol
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__________________
“Never do anything you can't take back.” —Rocky Russo |
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#3 |
Chief of the Boat
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If I had any sort of memory retention I would already know
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#4 |
Stowaway
Posts: n/a
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First buy is the KDB Hydrophones, then it's a long time before Radar becomes available.
Like Steve, I don't do engine upgrades, and I don't buy crew. |
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#5 |
Captain
![]() Join Date: May 2009
Location: Forever stuck in Data folder...
Posts: 482
Downloads: 259
Uploads: 0
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I let SH3 Commander decide my starting crew and enlist the noobs to build up. I have realistic, random crew set and I like getting attached to my guys as the career progresses. As far as equipment goes, the first thing is the KDB and I get further upgrades if their renown cost doesn't cause me to drop a rank, the values of which I've edited so I don't get promotions/awards as easily as stock. Radar is something I steer clear of until late in the war as it doesn't work too well (for me anyway), and it just seems to act as a beacon to the allies, shouting 'here I am, come get me!!'.
Although I normally dive with incoming aircraft, I still upgrade my AA guns for that time when I get caught short or have to surface due to damage, so I have a better chance of duking it out, they normally get used on small fishing boats and sloops though. If Commander decides to lose one of my higher ranked officers I'll spend a little renown replacing him with an equivalent rank/skill level, but will do this less in the later years to reflect lack of personnel.
__________________
The owl and the pussycat went to sea in a beautiful pea-green boat. It only took one T1 eel to convince that boat not to float. |
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#6 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Early war?
A good watch crew, followed closely by a good 'soung guy' (uuurgh) |
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