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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
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Ha I was just messing about with photoshop myself doing up some mock ups myself for the SH5 perisope Interface.
Trying to fill in the time waining on SH5 to arrive. Was looking at this pic as seen on the SH3 Forum for a Angriffsscheibe: If you like I could redo my own AOB graphics in this style for you to incorporate to keep it more in line with the uBoat theme. ![]() Last edited by reaper7; 03-02-10 at 03:38 PM. Reason: Added Image |
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#2 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
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Someone added one into SH3? Sheesh, i should go back and see everything thats been done with it sometime. I had moved to SH4 full time too soon i guess hehe.
Anyway, thats awesome. Was it tied to the scope, ship heading, and AOB inputs? As for graphics, im sure ppl will have different opinions on whats better. For me, it's readability and usability. And that one is a bit harsh on the eyes, but then again.. i've stared at the other one so long anything would look foreign to me heheheh. |
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#3 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
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Heres a link to the topic. Haven't tried it myself, it was one I came across researching is-was slide rules when doing my AOB Calculator.
Pic of the AOB finder in SH3 Mod ![]() Link: http://www.subsim.com/radioroom/show...ngriffsscheibe |
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#4 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
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Bah.. i dont need an AOB finder. I'm at the point where i can guess it pretty close by eye. But i do very much like using an AOB Wheel, because it can give you all sorts of useful info besides just an AOB.
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#5 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
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Hi Gutted, here's a comcept similar to yours using the Angriffsscheibe.
Agree the AOB Finder would be limited in use and take up to much room. Have shown a U-jagd Stoppuhr in place of the standard stopwatch which could be tied to your speed calculator. ![]() |
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#6 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
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#7 |
Commander
![]() Join Date: Sep 2004
Posts: 462
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Hmmm I don't have SHV yet but awhile back I downloaded a mod that replaced ship speed with length in the recognition manual for SHIV. Of course they had to go through each .cfg for every ship to find its length to do the necessary replacement. Not what I would call an eloquent solution but it's better than nothing until a modder tackles it.
BTW, gutted, did you use to play WW2OL? That handle is familiar. |
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#8 |
Eternal Patrol
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Yeppers. Hitman made a downloadable one that you can print out and make your own 'real' version, and joegrundman made this wonderful mod:
http://www.subsim.com/radioroom/show...t=u-jagd+tools Onelifecrisis's (the plural would normally be crises, but since it's a name...) OLC-GUI is based on that, and is one a lot of folks absolutely love. http://www.subsim.com/radioroom/show...t=u-jagd+tools
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“Never do anything you can't take back.” —Rocky Russo |
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#9 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
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Oh yes, now i remember, the U-Jagd tools. I did check that out briefly a long time ago, but i don't recal playing around with the AOB Wheel.
I did however use the Chrono from that mod as a template for the speed solver artwork. As for the pull down AOB Finder, im not really interested in that. Just seems like too much trouble for something that can easily be done by eye. |
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#10 |
Weps
![]() Join Date: Jan 2010
Location: Asheville, NC, USA
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Now y'all are making me consider ordering a new machine. It's all of these tools and wheels and gizmos that keep me in sh3 instead of sh4.
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#11 | |
Ocean Warrior
![]() Join Date: May 2007
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![]() Quote:
or why not just take these existing images and use them directly? this was linked to bearing and heading, but not aob. with python should be a piece of cake to link in aob lastly, it is not necessary to have highly accurate shiplength data to make effective use of the u-jagd chrono, contrary to popular opinion. After all, highly accurate and reliable data was not available in real life
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#12 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
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Because its not easy on the eyes. In Real-Life... maybe, but those clear things on a 2D dial? bleh!
I'd prefer to have something alittle easier to look at and operate. It doesn't have to be the one i posted, but.. hopefully it will retain it's ease of use. But thats my opinion. You guys feel free to do it however you want. I'll just swap it out on my end ![]() Last edited by gutted; 03-03-10 at 05:03 AM. |
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#13 |
Ace of the Deep
![]() Join Date: Dec 2004
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gutted, it might be worth while pointing out that the Angriffsschreibe provided above by joegrundman and Hitman is an exact copy of the one that now sits in the Royal Navy Submarine Museum, Gosport, UK. It's what the Kreigsmarine really used.
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[SIGPIC][/SIGPIC] During times of universal deceit, telling the truth becomes a revolutionary act. ~ George Orwell Last edited by don1reed; 03-03-10 at 09:02 AM. |
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#14 |
Ocean Warrior
![]() Join Date: May 2007
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i think if he cared about historical feel, he'd have used the actual USN submarine attack course finder rather than the primary colours tool above
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#15 | |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
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![]() Quote:
150m? 175m? 200m? Hell if i know... i live in the US and we think in feet. ![]() |
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