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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Frogman
![]() Join Date: Mar 2010
Posts: 308
Downloads: 75
Uploads: 0
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![]() It seems that most here don't quite yet understand the huge potential through scripting. The most powerful tool there is for modding a game. Woohoo! |
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#2 | |
Commodore
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Yeap! Welcome aboard! There's a lot of new potential here. I was hoping it'd attract talent from other genres. For those who are unfamiliar with Oblivion mods, there's a group of modders that specialize in realism and immersion mods. Wonderful stuff. Totally remade the game. If you have a good foundation, amazing things are possible.
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#3 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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Even I as a non-modder realize what a powerful tool scripts can be. This is exciting news. In theory modders could take SH5 much farther than SH3.
Gunnodayak is correct, "whining" and "fanboyism" are no longer acceptable terms on this forum, the correct p.c. terms are now "enthusiasm-challenged" and "criticism-challenged"... ![]()
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#4 |
Captain
![]() Join Date: Jan 2004
Posts: 522
Downloads: 32
Uploads: 0
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script particle effects inside the uboat mmm
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![]() "One torpedo ... one ship" my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8 |
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#5 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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I've poked about in the menu editor, the goblin editor & the map editor.. but i cannot figure out where this script editor is.
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#6 |
Frogman
![]() Join Date: Mar 2010
Posts: 308
Downloads: 75
Uploads: 0
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#7 |
Captain
![]() Join Date: Apr 2002
Posts: 530
Downloads: 12
Uploads: 0
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So does this mean it would be possible to completely change SHV to be akin to SH3 with all boats available, accurately modeled, and include the full period of the war? In short, an upgraded version of SH3? Perhaps even include the PTO? That would be incredible but I'm probably dreaming right now.
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#8 | |
Frogman
![]() Join Date: Mar 2010
Posts: 308
Downloads: 75
Uploads: 0
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But I'm not trying to give anyone false hopes here. We will just have to wait and see. |
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#9 |
Born to Run Silent
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Should I amend the title to "complaining" ?
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SUBSIM - 26 Years on the Web |
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#10 | |
The Old Man
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Whining is better under the circumstances. Most of us haven't yet bought the game. Thus we can only whine
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![]() As for variables and save games, if it works as Oblivion did, it should be ok. For example, the hunger mod saved the status of a user-created variable. There's one more thing I actually DO worry about. They said that you can't write stuff in the commander's log. That's so easy to do that I need to wonder why they chose not to implement such a simple thing. It would be a great asset if we could create Text-Boxes and buttons that take those variables and start scripts based on them. If we could mod in stuff like "increase depth by X meters", we could turn this baby into pretty much the perfect sim ![]() |
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#11 |
Frogman
![]() Join Date: Mar 2010
Posts: 308
Downloads: 75
Uploads: 0
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#12 |
Seaman
![]() Join Date: Aug 2006
Posts: 39
Downloads: 7
Uploads: 0
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Holy Cow !
OK i'll stop whining. Script editor look's good, maybe i should try to recruit some fellow scripters from Egosoft X3TC community. |
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#13 |
Frogman
![]() Join Date: Mar 2010
Posts: 308
Downloads: 75
Uploads: 0
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I am only making my best deductions from Urfisch's few screen shots, but it appears that many things which were hard-coded in SH3-Sh4 are now open to scripting. I think it is safe to say that SH5 will be much, much more moddable.
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#14 |
Frogman
![]() Join Date: Mar 2010
Posts: 308
Downloads: 75
Uploads: 0
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The screen shot below appears to allow the custom scripting of ship AI. Good news if true!
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#15 | |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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![]() Quote:
Either way, this is awesome news ![]()
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