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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Engineer
![]() Join Date: Apr 2005
Posts: 210
Downloads: 86
Uploads: 0
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On another note! From the manual... Quote:
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#2 |
Watch
![]() Join Date: May 2005
Posts: 24
Downloads: 119
Uploads: 0
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Thank you so much Flakmonkey !
I was out of SH3 since a while but was looking for your mod. Easy download, easy instal and after ? I hadn't think one second it could be such great ! An ahead flank an I was in Das Boot ! ![]()
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MikiBzh |
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#3 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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havent test it so far...but THANK YOU very much! your work is much appreciated!
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#4 |
Stowaway
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Amazing mod.
Is it possible to disable the engine sound effects? They sound a little strange sometimes. The stock engine sound is good enough.. Also. Is there any way I can remove all the sausages. They are crowding the view. ![]() Thanks. Brilliant work. |
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#5 |
Stowaway
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Ran into a bug... was using freecam inside... switched to deck view and I was stuck in the freecam.... couldn't 'stand' on deck normally.
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#6 | ||
Rear Admiral
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![]() OTOH I'm pretty sure the food is supposed to gradually "disappear" from the interior since its appearance is linked somehow to your fuel reserves, so if you stay out on patrol long enough for it to get eaten the view will eventually improve. ![]() |
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#7 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
FK is right. The only change I´ve applied to the Sound.sdl file is the diesel sound, added at the very end. Easy to remove. But you can remove the sound folder from the mod before enabling. This will do the trick as well. Check my FM_NI installation manual for info regarding the sound and it´s removal. It´s all explained in detail there. The next version will have a reworked sound. ![]() Re the food, EAT MORE SAUSAGES! Yes, they vanish with time, linked to the fuel reserves, as stated by FK. You can easily erase them. Open CR.dat in S3D and search for:
![]() Regards, DD
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#8 |
Rear Admiral
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#9 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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#10 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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#11 |
Eternal Patrol
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Is there any way to change the speed at which they disappear. It's my understanding that they would eat the real food first and then start in on the tinned stuff. I'd like to see them be gone by the time the fuel reaches half.
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“Never do anything you can't take back.” —Rocky Russo |
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#12 | |||
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
Quote:
Quote:
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![]() Regards, DD
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#13 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
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Unbelievable, awesome stuff
![]() And the hatch from the Radio Room opens to even more compartments!! Needless to say my first patrol with it ended pretty quick, why? Because watching the diesel animations in different speed settings, I ended up ramming into the walls right across my berth ! ![]() Going back in the game to enjoy it some more. Thank you again guys, wonderful additions to SH3. ![]()
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#14 | |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
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#15 | |
Watch
![]() Join Date: Feb 2010
Posts: 23
Downloads: 15
Uploads: 0
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But once again...Absolutely Fabulously great mod!!! Right now I'm "sitting" at Officer's Messe and listening Edith Piaf from gramophone ![]() |
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