SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-28-10, 03:52 PM   #1
cherbert
Engineer
 
Join Date: Apr 2005
Posts: 210
Downloads: 86
Uploads: 0
Default

Quote:
Originally Posted by makman94 View Post
E X C E L L E N T !!!

and ....new rooms ?? hehehe its like walking in the sub and every 1-2 years the door for the next room...opens !!

great work...really great !!!

does something is wrong with the sound ?? ....sometimes is stops and starts again...and i think that the engines are louder in CR than in engine room

Gongratulations Flankmonkey and DD !!
Sound seems really messed up for me. The further I walk away from the engine room the faster the engine gets. Its like someone is increasing the speed of the engine as I walk away.


On another note! From the manual...

Quote:
new (unstabilized) free cam that was introduced
by OH is no longer available in FM_NI.
cherbert is offline   Reply With Quote
Old 02-28-10, 04:00 PM   #2
MikiBzh
Watch
 
Join Date: May 2005
Posts: 24
Downloads: 119
Uploads: 0
Default

Thank you so much Flakmonkey !

I was out of SH3 since a while but was looking for your mod. Easy download, easy instal and after ? I hadn't think one second it could be such great ! An ahead flank an I was in Das Boot !
__________________
MikiBzh
MikiBzh is offline   Reply With Quote
Old 02-28-10, 04:04 PM   #3
urfisch
Sea Lord
 
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
Default

havent test it so far...but THANK YOU very much! your work is much appreciated!
__________________


urfisch is offline   Reply With Quote
Old 07-08-11, 10:42 PM   #4
SteveR
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Amazing mod.

Is it possible to disable the engine sound effects? They sound a little strange sometimes. The stock engine sound is good enough..

Also. Is there any way I can remove all the sausages. They are crowding the view.

Thanks. Brilliant work.
  Reply With Quote
Old 07-09-11, 12:50 AM   #5
SteveR
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default Problem

Ran into a bug... was using freecam inside... switched to deck view and I was stuck in the freecam.... couldn't 'stand' on deck normally.
  Reply With Quote
Old 07-09-11, 02:20 PM   #6
frau kaleun
Rear Admiral
 
Join Date: Nov 2009
Location: Skyri--oh who are we kidding, I'm probably at Lowe's. Again.
Posts: 12,706
Downloads: 168
Uploads: 0


Default

Quote:
Originally Posted by SteveR View Post
Amazing mod.

Is it possible to disable the engine sound effects? They sound a little strange sometimes. The stock engine sound is good enough..
Disable the mod, delete its Sound folder, and re-enable. (Do this only when in base, not mid-patrol!) I'm pretty sure the only change this mod makes to sound effects is for the diesel engines, so if you don't use the mod's Sound folder (with the included .sdl file) your game sounds won't be affected by it.

Quote:
Also. Is there any way I can remove all the sausages. They are crowding the view.
Not sure if you want to remove them or are just having a laugh () but I think some/all of the food graphics can be taken out. I don't think it's discussed in this thread but IIRC all that food in the interior was part of Diving Duck's Open Hatch mod, which was the foundation on which New Interiors was built. Do a search for DD_OH or Open Hatch and if you can find the release thread for that mod I'm pretty sure it came up because some people couldn't run it with all the foodstuffs, it caused graphic overload on their systems. Check back through this thread too just in case, there might be reference to it here somewhere since the same issue would apply for those with limited system resources.

OTOH I'm pretty sure the food is supposed to gradually "disappear" from the interior since its appearance is linked somehow to your fuel reserves, so if you stay out on patrol long enough for it to get eaten the view will eventually improve.
frau kaleun is offline   Reply With Quote
Old 07-09-11, 03:52 PM   #7
DivingDuck
Grey Wolf
 
Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
Default

Moin,

FK is right. The only change I´ve applied to the Sound.sdl file is the diesel sound, added at the very end. Easy to remove. But you can remove the sound folder from the mod before enabling. This will do the trick as well. Check my FM_NI installation manual for info regarding the sound and it´s removal. It´s all explained in detail there. The next version will have a reworked sound.

Re the food, EAT MORE SAUSAGES! Yes, they vanish with time, linked to the fuel reserves, as stated by FK. You can easily erase them. Open CR.dat in S3D and search for:
  • banana_V..
  • ciolan_V...
  • coaste_V
  • DMY_Oranges
  • DMY_Bread
  • DMY_Salami_Crate
You can delete them all or just those you don´t like to eat.

Regards,
DD
DivingDuck is offline   Reply With Quote
Old 07-09-11, 04:07 PM   #8
frau kaleun
Rear Admiral
 
Join Date: Nov 2009
Location: Skyri--oh who are we kidding, I'm probably at Lowe's. Again.
Posts: 12,706
Downloads: 168
Uploads: 0


Default

Quote:
Originally Posted by DivingDuck View Post
FK is right.
Well, naturally.

Quote:
EAT MORE SAUSAGES!


This, of course, is just the standard German advice in any situation.
frau kaleun is offline   Reply With Quote
Old 07-10-11, 05:49 PM   #9
SquareSteelBar
Sea Lord
 
Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
Quote:
Originally Posted by frau kaleun View Post
...This, of course, is just the standard German advice in any situation.
You've to be more careful.
The standard german advice was sending huge bubbling sausages against cheeky wannabe Darth Vaders & Kaleuns...

SquareSteelBar is offline   Reply With Quote
Old 07-09-11, 08:56 PM   #10
Fish In The Water
Prince of
the Sea


SUBSIM
Welcome
Committee

 
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
Default

Quote:
Originally Posted by DivingDuck View Post
You can easily erase them. Open CR.dat in S3D and search for:
  • banana_V..
  • ciolan_V...
  • coaste_V
  • DMY_Oranges
  • DMY_Bread
  • DMY_Salami_Crate
You can delete them all or just those you don´t like to eat.
I did just this and now I can actually see the command room.
Fish In The Water is offline   Reply With Quote
Old 07-09-11, 11:56 PM   #11
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by DivingDuck View Post
Yes, they vanish with time, linked to the fuel reserves, as stated by FK. You can easily erase them.
Is there any way to change the speed at which they disappear. It's my understanding that they would eat the real food first and then start in on the tinned stuff. I'd like to see them be gone by the time the fuel reaches half.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 07-10-11, 03:45 AM   #12
DivingDuck
Grey Wolf
 
Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
Default

Moin,

Quote:
Originally Posted by frau kaleun
Well, naturally.
I forgot, sorry. Never mess with a woman!


Quote:
Originally Posted by frau kaleun
This, of course, is just the standard German advice in any situation.
And you know what? It´s working.





Quote:
Originally Posted by Sailor Steve
Is there any way to change the speed at which they disappear. It's my understanding that they would eat the real food first and then start in on the tinned stuff. I'd like to see them be gone by the time the fuel reaches half.
It is possible, of course. But it would be a hell of a job. LOL, no. Nothing hard to achieve but a lot of typing anyway. It´s all in the *.sim file. The values for each piece of food would have to be adjusted, ensuring the food crates will be removed from top to bottom. Would look strange the other way round.

Regards,
DD
DivingDuck is offline   Reply With Quote
Old 02-28-10, 04:05 PM   #13
piri_reis
Seasoned Skipper
 
Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
Default

Unbelievable, awesome stuff

And the hatch from the Radio Room opens to even more compartments!!

Needless to say my first patrol with it ended pretty quick, why? Because watching the diesel animations in different speed settings, I ended up ramming into the walls right across my berth !

Going back in the game to enjoy it some more.
Thank you again guys, wonderful additions to SH3.
__________________

Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB
Oct.29.1939, 2nd Patrol Eastern English Waters
Running SH5/TWOS
piri_reis is offline   Reply With Quote
Old 02-28-10, 04:13 PM   #14
brett25
Seasoned Skipper
 
Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
Default

Quote:
Is there an easy way to revert sound back to stock/GWX3 and keep the new graphics of this mod?
@jugger, try installing the FM interior mod without the "sound" folder and see if that works. Havent tried it though
brett25 is offline   Reply With Quote
Old 02-28-10, 04:36 PM   #15
jugger
Watch
 
Join Date: Feb 2010
Posts: 23
Downloads: 15
Uploads: 0
Default

Quote:
Originally Posted by brett25 View Post
@jugger, try installing the FM interior mod without the "sound" folder and see if that works. Havent tried it though
Thanks Brett, that works! New sound was somehow totally broke for me, guess I should try that hex-editing anyways...

But once again...Absolutely Fabulously great mod!!! Right now I'm "sitting" at Officer's Messe and listening Edith Piaf from gramophone
jugger is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:23 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.