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Old 02-26-10, 03:42 PM   #1
Threesixtyci
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I thought, I've read that the weather is on countdown timer, and it resets when you load a save. So, if you are doing a lot of reloading, or playing in short sessions, the weather appears to get stuck, because you are constantly resetting the invisible timer.
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Old 02-26-10, 03:47 PM   #2
frau kaleun
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Quote:
Originally Posted by Threesixtyci View Post
I thought, I've read that the weather is on countdown timer, and it resets when you load a save. So, if you are doing a lot of reloading, or playing in short sessions, the weather appears to get stuck, because you are constantly resetting the invisible timer.
Yep, that's also been mentioned as a factor. Makes sense, if the "weather rotation" is somehow linked to elapsed playing time... if you keep restarting the game, or reloading from a save, that might tick your "elapsed playing time" back to zero.
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Old 02-26-10, 04:05 PM   #3
Dissaray
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That is kind of how it works Frau Kaleun. The timer is set to something like three in game days and when ever the game is loaded the counter starts on day one. So if you sail for two days and twnety-three hours, save and then reload the game your counter will back down to day one. Not so much real world elapsed time but actual ingame time. The high TC problem is the game failing to make proper checks of the weather program, or so I understand; simularl to the problems with finding contacts at high TC. Seems like a bad way to program the game if you ask me.

All in all the game's TC system isn't at all well designed in this game if you ask me. Not that I could do any better though.
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Old 02-26-10, 04:07 PM   #4
frau kaleun
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Originally Posted by Dissaray View Post
That is kind of how it works Frau Kaleun. The timer is set to something like three in game days and when ever the game is loaded the counter starts on day one. So if you sail for two days and twnety-three hours, save and then reload the game your counter will back down to day one. Not so much elapsed time but actual ingame time. The high TC problem is the game failing to make proper checks of the weather program, or so I understand; simularl to the problems with finding contacts at high TC. Seems like a bad way to program the game if you ask me.

All in all the game's TC system isn't at all well designed in this game if you ask me. Not that I could do any better though.
Ah, thanks for the clarification.
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