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Old 02-24-10, 06:28 PM   #1
EnDSchultz
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Thanks again for all the great replies, guys. I've now realized the importance of the GME so I'm reinstalling SH now because my original method was to simply overwrite the game's data folder with whatever mods sounded good.

Quote:
Originally Posted by R-T-B View Post
So how would one go about increasing torpedo damage?

Also, what do you mean by no visual damage? I'm assuming the ships do something when hit?
I echo the first question. The second one, I think they mean that you won't find gaping holes in enemy ships when they're hit like you do in stock SH4, presumably because no one has developed the needed graphics for all the new ships.
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Old 02-25-10, 04:09 AM   #2
R-T-B
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After some investigation, it seems one must edit the Torpedo.zon file with Silent 3ditor.
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Old 03-30-10, 05:05 AM   #3
Bosje
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Default [Req] enhanced torpedo damage for OpMon/Omegu

rather than starting a new thread, i'd like to revive this old one

i tried modding the torpedo damage to make it slightly more impressive, but i failed. probably due to me being 'digitally challenged'

So i'd like to request a little modlet which increases it by the suggested 10%

i've been playing OpMon/Omegu on and off, liking almost every little thing about it but becoming increasingly bored with having to babysit targets for hours and hours, waiting for them to stop and sink, firing a few deckgun rounds, waiting some more, etc

it's spoiling my convoy battles and taking away the fun, which is what it's all about, after all.

so could anyone indulge me please?


Quote from a Uboat.net article:
'They then saw an escort lying close to a stopped tanker, apparently to rescue survivors from the torpedoed ship as Mützelburg thought. At 04.01 hours and 04.04 hours, the U-boat attacked the destroyer with one and two torpedoes respectively, but missed and left at full speed to reload the torpedo tubes again. Returning to the area they found the stopped tanker again and hit it amidships with one torpedo at 06.34 hours, observing the ship sink within 3 minutes. The second attack was made by U-124 (Mohr) who approached the convoy at 02.10 hours. At 02.32 hours, one torpedo was fired at a steamer which was observed to sink immediately by the stern after being hit aft. At 02.34 hours, another torpedo was fired at a second steamer which was observed to sink by the bow after being hit amidships.'


End quote

So yes, plenty of ships took multiple torpedoes and spent an entire night suffering from flooding but not quite sinking, but there were also plenty of ships which just went down. I am seeing a lot of the first scenario, but absolutely nothing of the second one.

Even though i'm now coming up with rather realistic tonnage per patrol, i still would like to see the odd ship just sink like a brick after i hit it, just once
(kinda like how it goes in SH3/GWX, you know, you never know what will happen but sometimes even the big ones go down from 1 shot and sometimes a tiny freighter needs 2 eels)

Best wishes,

Bosje
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